FINISTERRAE version 2.3

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.2

Post by ene »

So you found it, finally? :D
Just now ! :)

Still can't take the essence of death :evil: ist it normal ?

edit
Oh , posted too quickly - diddn't see your answer thank you), I can pursue my mission then ;)

Having fun :)
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.2

Post by ene »

Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?
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THOM
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Re: FINISTERRAE version 2.2

Post by THOM »

Both are part of the original game...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Zo Kath Ra
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Re: FINISTERRAE version 2.2

Post by Zo Kath Ra »

ene wrote:Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?
Rites of the Moon: viewtopic.php?f=20&t=7391
Tome of Balance: I can't find it in the LoG2 asset pack
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THOM
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Re: FINISTERRAE version 2.2

Post by THOM »

Upps - sorry: Zo Kath Ra is right. I mismixed it with the Tome of Leadership :oops:
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.2

Post by ene »

Ah, ok thank you, a bit dangerous then ;)

@Duncan - ctd...

While in the Fir Bolg Sanctuary, I'm dealing with a wizard (I don't know if I'm supposed to do that at this time as he looks a bit too much powerful)

Anyway, the game crashes

Code: Select all

[string "Component.lua"]:0: attempt to index a nil value
stack traceback:
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Brain.lua"]: in function 'update'
	[string "Monster.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Do I have to fight him ? the crash seems random (doesn't happen everytime)
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Nathaniel
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Re: FINISTERRAE version 2.2

Post by Nathaniel »

Greetings! :)

I need some help... I wish I didn't have time to download version 1.5 of the website. Does anyone have any source file with this version? I need to test the my old savegames...

I accidentally deleted the file... :oops:
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
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Duncan1246
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Re: FINISTERRAE version 2.2

Post by Duncan1246 »

ene wrote: ../.. Do I have to fight him ? the crash seems random (doesn't happen everytime)
Have you more details on the events before the crash?
Win against this wizard needs level 8 I think, or be very fast to track him. It's possible to explore the level even if it's still alive.

For the "others" books: I pick up some of the main game, some suggested by Mutman, but I don't add real bonus every time I use them. It's a shame, I know ;)
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: FINISTERRAE version 2.2

Post by ene »

Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here ;) so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part :lol: (he flees all the time :roll: )
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no :| I already explored the area. The crash occured when I was casting random spells to break his protection..

I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !
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Zo Kath Ra
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Re: FINISTERRAE version 2.2

Post by Zo Kath Ra »

ene wrote:
Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here ;) so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part :lol: (he flees all the time :roll: )
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no :| I already explored the area. The crash occured when I was casting random spells to break his protection..

I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !
Can you upload a savegame just before the fight?
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