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Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 6:28 pm
by ene
So you found it, finally? :D
Just now ! :)

Still can't take the essence of death :evil: ist it normal ?

edit
Oh , posted too quickly - diddn't see your answer thank you), I can pursue my mission then ;)

Having fun :)

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 6:40 pm
by ene
Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 7:02 pm
by THOM
Both are part of the original game...

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 7:20 pm
by Zo Kath Ra
ene wrote:Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?
Rites of the Moon: viewtopic.php?f=20&t=7391
Tome of Balance: I can't find it in the LoG2 asset pack

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 7:27 pm
by THOM
Upps - sorry: Zo Kath Ra is right. I mismixed it with the Tome of Leadership :oops:

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 8:06 pm
by ene
Ah, ok thank you, a bit dangerous then ;)

@Duncan - ctd...

While in the Fir Bolg Sanctuary, I'm dealing with a wizard (I don't know if I'm supposed to do that at this time as he looks a bit too much powerful)

Anyway, the game crashes

Code: Select all

[string "Component.lua"]:0: attempt to index a nil value
stack traceback:
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Brain.lua"]: in function 'update'
	[string "Monster.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Do I have to fight him ? the crash seems random (doesn't happen everytime)

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 9:43 pm
by Nathaniel
Greetings! :)

I need some help... I wish I didn't have time to download version 1.5 of the website. Does anyone have any source file with this version? I need to test the my old savegames...

I accidentally deleted the file... :oops:

Re: FINISTERRAE version 2.2

Posted: Sun Dec 25, 2016 11:17 pm
by Duncan1246
ene wrote: ../.. Do I have to fight him ? the crash seems random (doesn't happen everytime)
Have you more details on the events before the crash?
Win against this wizard needs level 8 I think, or be very fast to track him. It's possible to explore the level even if it's still alive.

For the "others" books: I pick up some of the main game, some suggested by Mutman, but I don't add real bonus every time I use them. It's a shame, I know ;)

Re: FINISTERRAE version 2.2

Posted: Mon Dec 26, 2016 9:24 am
by ene
Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here ;) so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part :lol: (he flees all the time :roll: )
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no :| I already explored the area. The crash occured when I was casting random spells to break his protection..

I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !

Re: FINISTERRAE version 2.2

Posted: Mon Dec 26, 2016 9:58 am
by Zo Kath Ra
ene wrote:
Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here ;) so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part :lol: (he flees all the time :roll: )
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no :| I already explored the area. The crash occured when I was casting random spells to break his protection..

I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !
Can you upload a savegame just before the fight?