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Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 6:28 pm
by ene
So you found it, finally?

Just now !
Still can't take the essence of death

ist it normal ?
edit
Oh , posted too quickly - diddn't see your answer thank you), I can pursue my mission then
Having fun

Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 6:40 pm
by ene
Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?
Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 7:02 pm
by THOM
Both are part of the original game...
Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 7:20 pm
by Zo Kath Ra
ene wrote:Out of curiosity, what are the Rites of the Moon and Tome of balance for? If I right-click, I am 'somehow changed' .. ?
Rites of the Moon:
viewtopic.php?f=20&t=7391
Tome of Balance: I can't find it in the LoG2 asset pack
Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 7:27 pm
by THOM
Upps - sorry: Zo Kath Ra is right. I mismixed it with the Tome of Leadership

Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 8:06 pm
by ene
Ah, ok thank you, a bit dangerous then
@Duncan - ctd...
While in the Fir Bolg Sanctuary, I'm dealing with a wizard (I don't know if I'm supposed to do that at this time as he looks a bit too much powerful)
Anyway, the game crashes
Code: Select all
[string "Component.lua"]:0: attempt to index a nil value
stack traceback:
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Brain.lua"]: in function 'update'
[string "Monster.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Do I have to fight him ? the crash seems random (doesn't happen everytime)
Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 9:43 pm
by Nathaniel
Greetings!
I need some help... I wish I didn't have time to download
version 1.5 of the website. Does anyone have any source file with this version? I need to test the my old savegames...
I accidentally deleted the file...

Re: FINISTERRAE version 2.2
Posted: Sun Dec 25, 2016 11:17 pm
by Duncan1246
ene wrote:
../.. Do I have to fight him ? the crash seems random (doesn't happen everytime)
Have you more details on the events before the crash?
Win against this wizard needs level 8 I think, or be very fast to track him. It's possible to explore the level even if it's still alive.
For the "others" books: I pick up some of the main game, some suggested by Mutman, but I don't add real bonus every time I use them. It's a shame, I know

Re: FINISTERRAE version 2.2
Posted: Mon Dec 26, 2016 9:24 am
by ene
Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here

so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part

(he flees all the time

)
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no

I already explored the area. The crash occured when I was casting random spells to break his protection..
I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !
Re: FINISTERRAE version 2.2
Posted: Mon Dec 26, 2016 9:58 am
by Zo Kath Ra
ene wrote:Duncan1246 wrote:Win against this wizard needs level 8
Level 10 here

so i guess i'm able to kick his ass, if i manage to hit him, that's the hard part

(he flees all the time

)
Duncan1246 wrote:Have you more details on the events before the crash?
Already posted the log file, so i guess no

I already explored the area. The crash occured when I was casting random spells to break his protection..
I'm trying again to see whether it's possible to have a fight or if the bug is really nasty !
Can you upload a savegame just before the fight?