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Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 12:13 am
by germanny
:lol: :mrgreen:

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 2:22 am
by Komag
Oh, I need something like that, maybe you can help? I need the sword statue exactly like it is originally except without the sword, so that he has an empty hand like your guy, so I can use it as a custom alcove for swords in my dungeon :)

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 2:47 am
by Neikun
Wow. That's really cool!

How did you manage to get him into blender without breaking him all up and having him flipped horizontally?

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 3:37 am
by germanny
Komag wrote:Oh, I need something like that, maybe you can help? I need the sword statue exactly like it is originally except without the sword, so that he has an empty hand like your guy, so I can use it as a custom alcove for swords in my dungeon :)
No prob, i will up that the next days.
Neikun wrote:Wow. That's really cool!

How did you manage to get him into blender without breaking him all up and having him flipped horizontally?
After import:
Go to Edit mode (select model, press Tab) and select all (a - key).
Go to Edit menu, Mesh > Vertices > Remove Doubles
(I think this is a glitch by obj import - all nodes are duplicated as a mesh..so to speak)

Now you can select a vertex in vertex select mode, press CTRL+L and all connected vertices are selected.
If you want to remove the sword, pick a vertex from it. CTRL+L and the connected verts from the sword are selected.
Now press DEL and choose vertices.
If some parts left over, select there a vertex.. and repeat until all sword mesh is gone (i remember sword has two mesh objects).

By obj export, i choose Z forward instead of -Z forward.

Hope it helps^^

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 3:50 am
by Komag
awesome, can't wait! Maybe those details can help Neikun?

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 4:41 am
by Neikun
I think so. I probably would have checked it out, but I've been testing how much I can get away with when using crystals and animations.

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 2:26 pm
by juho
germanny wrote:I´ve Imported the Gladiator statue and get him a living look^^
LOL! That's just wrong! :lol:

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 3:56 pm
by germanny
Hi Juho, what is wrong!?

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 4:06 pm
by juho
germanny wrote:Hi Juho, what is wrong!?
I just got surprised seeing half naked oily dude in the dungeons. Somehow it's hilarious. :D

Re: [Models] New created Models..

Posted: Thu Jan 17, 2013 4:13 pm
by germanny
Ah^^ :lol: