AnnElfwind wrote:I'm currently in this room...SpoilerShowThere are three buttons and they spawn fire, ice and poison bolts. There is receptor and the lights keep changing colors. What am I supposed to do there? I cannot seem to figure it out... Any hints?
[MOD] Forbidden Halls
Re: [MOD] Forbidden Halls
SpoilerShow
Yes. Look at the light in the hole at the ceiling. You have to match a sequence. If the light is greenish, you must press the "poison" button. Ditto for ice and fire (blue and red). You get the picture. I think you have to press buttons up to ten times or so. Sorry for my English.
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Re: [MOD] Forbidden Halls
Thanks! It worked.eLPuSHeR wrote:AnnElfwind wrote:I'm currently in this room...SpoilerShowThere are three buttons and they spawn fire, ice and poison bolts. There is receptor and the lights keep changing colors. What am I supposed to do there? I cannot seem to figure it out... Any hints?SpoilerShowYes. Look at the light in the hole at the ceiling. You have to match a sequence. If the light is greenish, you must press the "poison" button. Ditto for ice and fire (blue and red). You get the picture. I think you have to press buttons up to ten times or so. Sorry for my English.

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- AnnElfwind
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Re: [MOD] Forbidden Halls
Okay, one more thing that has me lost...
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I'm in this room with wywerns. I kill them. There are pits. I can get across to the lever, but then, I don't know what else... Any hints?
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Re: [MOD] Forbidden Halls
Never mind, figured it out.AnnElfwind wrote:Okay, one more thing that has me lost...SpoilerShowI'm in this room with wywerns. I kill them. There are pits. I can get across to the lever, but then, I don't know what else... Any hints?

Read Through the Grimrock here or on my website.
Re: [MOD] Forbidden Halls
I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.
I started with a fresh party. I think this game should be started with, at least, a level 10 party.
I started with a fresh party. I think this game should be started with, at least, a level 10 party.
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Re: [MOD] Forbidden Halls
I think my party is around level 25 or so. On the other hand, it is a hybrid party of only three characters.eLPuSHeR wrote:I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.
I started with a fresh party. I think this game should be started with, at least, a level 10 party.
I sometimes feel like cheating as well, but I have no idea how to use the console... So I have to go about it the hard way.
Golem factory level is annoying though.
Read Through the Grimrock here or on my website.
Re: [MOD] Forbidden Halls
Don't give up this module, dude, it's really good. You're right about the monsters, tough. A level 15 party will be ok to start in my opinion.eLPuSHeR wrote:I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.
I started with a fresh party. I think this game should be started with, at least, a level 10 party.
The main problem with this module, currently , is that the author is not too much around to reply and save you if you get stuck. And since it's an old module, it's hard to remember and help with clues/solutions, I´d like to be more helpful, but I can't

Re: [MOD] Forbidden Halls
For me it's not a matter of getting stuck. It just the module isn't fun for me anymore. I have my savegames stored, just in case, though.
I don't know why people keep saying this mod is very good. I disagree.
I don't know why people keep saying this mod is very good. I disagree.
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Re: [MOD] Forbidden Halls
I've got a very general question that I would like to have an answer to.
If the answer is no, then I say this is one of the best mods I've played so far.
And the question: Is there a cube in this mod?
(I hate the cube)
I should have probably asked sooner.
If the answer is no, then I say this is one of the best mods I've played so far.
And the question: Is there a cube in this mod?
(I hate the cube)
I should have probably asked sooner.

Read Through the Grimrock here or on my website.
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Re: [MOD] Forbidden Halls
Also, I'm on level 9 and
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there are nine pits and six buttons. And I have to create the letter H and I don't know how. The previous ones I managed but H seems impossible... Any help?
Read Through the Grimrock here or on my website.