Page 27 of 40

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 7:08 pm
by eLPuSHeR
AnnElfwind wrote:I'm currently in this room...
SpoilerShow
There are three buttons and they spawn fire, ice and poison bolts. There is receptor and the lights keep changing colors. What am I supposed to do there? I cannot seem to figure it out... Any hints?
SpoilerShow
Yes. Look at the light in the hole at the ceiling. You have to match a sequence. If the light is greenish, you must press the "poison" button. Ditto for ice and fire (blue and red). You get the picture. I think you have to press buttons up to ten times or so. Sorry for my English.

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 7:14 pm
by AnnElfwind
eLPuSHeR wrote:
AnnElfwind wrote:I'm currently in this room...
SpoilerShow
There are three buttons and they spawn fire, ice and poison bolts. There is receptor and the lights keep changing colors. What am I supposed to do there? I cannot seem to figure it out... Any hints?
SpoilerShow
Yes. Look at the light in the hole at the ceiling. You have to match a sequence. If the light is greenish, you must press the "poison" button. Ditto for ice and fire (blue and red). You get the picture. I think you have to press buttons up to ten times or so. Sorry for my English.
Thanks! It worked. :)

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 7:41 pm
by AnnElfwind
Okay, one more thing that has me lost...
SpoilerShow
I'm in this room with wywerns. I kill them. There are pits. I can get across to the lever, but then, I don't know what else... Any hints?

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 7:44 pm
by AnnElfwind
AnnElfwind wrote:Okay, one more thing that has me lost...
SpoilerShow
I'm in this room with wywerns. I kill them. There are pits. I can get across to the lever, but then, I don't know what else... Any hints?
Never mind, figured it out. :D I just didn't look very well...

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 8:38 pm
by eLPuSHeR
I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.

I started with a fresh party. I think this game should be started with, at least, a level 10 party.

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 9:18 pm
by AnnElfwind
eLPuSHeR wrote:I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.

I started with a fresh party. I think this game should be started with, at least, a level 10 party.
I think my party is around level 25 or so. On the other hand, it is a hybrid party of only three characters.
I sometimes feel like cheating as well, but I have no idea how to use the console... So I have to go about it the hard way.
Golem factory level is annoying though.

Re: [MOD] Forbidden Halls

Posted: Fri Jun 13, 2014 11:32 pm
by leewroy
eLPuSHeR wrote:I cheated and used the console to teleport me out of there after a lot of failed retries. But I am afraid I am not playing this module anymore. After reaching level 7 I have found out this mod is too annoying for me. Monsters are always overpowered and that takes away all fun for the game. One of my fighters specialized in maces and what a letdown. Swords are ok though. Also I stil have crappy spells, so magic is of little use either.

I started with a fresh party. I think this game should be started with, at least, a level 10 party.
Don't give up this module, dude, it's really good. You're right about the monsters, tough. A level 15 party will be ok to start in my opinion.

The main problem with this module, currently , is that the author is not too much around to reply and save you if you get stuck. And since it's an old module, it's hard to remember and help with clues/solutions, I´d like to be more helpful, but I can't :oops:

Re: [MOD] Forbidden Halls

Posted: Sat Jun 14, 2014 10:10 am
by eLPuSHeR
For me it's not a matter of getting stuck. It just the module isn't fun for me anymore. I have my savegames stored, just in case, though.

I don't know why people keep saying this mod is very good. I disagree.

Re: [MOD] Forbidden Halls

Posted: Sat Jun 14, 2014 12:41 pm
by AnnElfwind
I've got a very general question that I would like to have an answer to.
If the answer is no, then I say this is one of the best mods I've played so far.
And the question: Is there a cube in this mod?
(I hate the cube)

I should have probably asked sooner. :D

Re: [MOD] Forbidden Halls

Posted: Sat Jun 14, 2014 12:53 pm
by AnnElfwind
Also, I'm on level 9 and
SpoilerShow
there are nine pits and six buttons. And I have to create the letter H and I don't know how. The previous ones I managed but H seems impossible... Any help?