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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Dec 10, 2012 1:48 am
by germanny
Very cool!
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Dec 10, 2012 1:55 am
by Xanathar
A middle of the wall pullchain with button functionality.
Great asset! That's very cool and can be used in various puzzles.
Still, I can't stop thinking about the obvious synergy with this:

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Dec 10, 2012 2:10 am
by Neikun
Ahahahaha.
I'm having difficulty moving the clickbox of the chain (and the chain itself before it is activated once) over to where the chain is in my picture.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Dec 10, 2012 7:12 pm
by Merethif
Xanathar wrote:A middle of the wall pullchain with button functionality.
Great asset! That's very cool and can be used in various puzzles.
Still, I can't stop thinking about the obvious synergy with this:

Xanathar, I was thinking EXACTLY the same thing the second I've seen newest Neikun's creation

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Dec 11, 2012 1:47 pm
by Neikun
I got click in the centre functionality, but see if you can't spot the problems.
Chain mechanic is in the middle by default (but should be higher) Chain starts in pillar location, should start in middle.
The first and only the first button press cause it to shift left by 1. From there you can click it to your heart's content.
EDIT: Problem 3:
When using mouse look to turn right (but not left strangely) it disappears.
I noticed that this happens when I use mouselook in front of crabs, too.
Edit2: this is so frustrating to get it to at least start in the middle of the wall.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Dec 11, 2012 2:02 pm
by flatline
Neikun wrote:
When using mouse look to turn right (but not left strangely) it disappears.
I noticed that this happens when I use mouselook in front of crabs, too.
I've noticed things that disappear when mouselooking too...
Particle effects often vanish when viewed in certain angles. Is it an engine issue or is it me?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Dec 13, 2012 4:45 am
by Neikun
So I was trying to make a thwomp this evening...
What the heck?

Oddly enough, I think I could find use for it.
EDIT: I have difficulty keeping my work private.
It's a box, guys.
Guys.. My box.
SRSLY YOU GUYS.
My box.
(It's a little big, and needs some face, but I like it.)
EDIT: Resized it well. Tomorrow I learn how to place a door in center square. I am really excited at how good it looks already in draft form.
Good night everyone!
One request from you guys, does anyone remember which thread had how to put a functioning door in the middle of a square?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Dec 13, 2012 1:06 pm
by Neikun
Nvm. Found the mod.
http://grimrock.nexusmods.com/mods/120
I should be able to smoosh them together.
Due to the flipped nature of UV maps for these models, It might be difficult to do their without throwing the thing back into uvmapping.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 14, 2012 4:19 am
by Neikun
Seriously? No one has anything to say about my box? 0:
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 14, 2012 6:23 am
by msyblade
I like it a lot! I really liked the look of it near the ceiling, gives us some variety in large rooms!