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Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Wed Jul 15, 2015 9:12 pm
by minmay
I'm actually working on a program that will convert the DXT1 normal maps to Grimrock 2's style without recompressing. It will take some time to finish but I will definitely update the pack when it is.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Sat Jul 18, 2015 1:00 pm
by Eleven Warrior
No Toolbox
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Sat Oct 10, 2015 12:15 am
by Azel
Just fyi,
I borrowed 4 portraits from this resource as decorations in my Mystrock Mod (the portraits represent the 2 brothers and parents in the Myst fantasy realm). The portraits line up nicely with most walls; however, I noticed that with Phitt's Asian Tileset (ctomb), these Portraits do not fit properly by default.
The ctomb walls are too thick/bulky, so the portraits get buried inside the wall a bit (all you can see is the outer frame). Of course, you can set the WorldPosition of these Portraits to fix it, however, since the MinimalSaveState property is set to True, the Portraits will go back to their original "unseen" positions after the first save/reload of the game.
So for anyone using these Portraits on a non-standard Wall, you will need to set the MinimalSaveState to False so that the WorldPosition correction gets saved properly during gameplay.
Cheers!
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Sat Oct 10, 2015 12:50 am
by minmay
why not just use the "offset" property on the ModelComponents?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Sat Oct 10, 2015 1:15 am
by Azel
Cause I'm not that clever
That's nifty; I will try that!
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Tue Oct 13, 2015 6:27 am
by Eleven Warrior
Minmay. Is there a way to recreate the Tool Box from Log 1 eg: You add items into the Tool box and create a Torch or something else?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Tue Oct 13, 2015 6:36 am
by minmay
yes, with the PartyComponent.onDrawAttackPanel hook you can easily imitate the Grimrock 2 mortar and pestle interface, however you'd need to draw a new background (the one used for the mortar and pestle includes shadows of the 6 herbs which is obviously not wanted)
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Tue Oct 13, 2015 8:02 am
by Eleven Warrior
Would it be possible for you to Code this for us? I can redo the picture np. You can just use the Original one of Mortar. Thxs if you will code this much appreciated
EDIT: Err where is the original picture though?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Tue Oct 13, 2015 8:15 am
by minmay
not interested, sorry
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Tue Oct 13, 2015 8:09 pm
by Eleven Warrior
Ok np thxs anyway