[MOD] Survive 4.0 Ultimate Edition

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Iegor
Posts: 5
Joined: Mon Sep 08, 2014 8:12 am

Re: [MOD] Survive 2.0

Post by Iegor »

Resu wrote:
Iegor wrote:i'm stuck again.... arena of elements
help :)
and where is your problem exactly?
how to pass this room? :) there's a lot of buttons...
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severgates
Posts: 58
Joined: Fri Dec 27, 2013 5:53 pm
Location: Zielona Góra, Poland

Re: [MOD] Survive 2.0

Post by severgates »

Hi Resu
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.

I saw, that you've published na information about
SpoilerShow
"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work :(
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Regards
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

severgates wrote:Hi Resu
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.

I saw, that you've published na information about
SpoilerShow
"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work :(
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Regards
Hey Severgates :) Thanks for your feedback :) But you should wait until you have seen at least half of my Mod ;)
SpoilerShow
Yes, you are right Everburning Torch is not the item you need for this puzzle. Ok i give you a hint: you found it in the same room as the everburning Torch.
Iegor wrote:
Resu wrote:
Iegor wrote:i'm stuck again.... arena of elements
help :)
and where is your problem exactly?
how to pass this room? :) there's a lot of buttons...
a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms! :roll:
Last edited by Resu on Thu Oct 20, 2016 2:34 am, edited 2 times in total.
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severgates
Posts: 58
Joined: Fri Dec 27, 2013 5:53 pm
Location: Zielona Góra, Poland

Re: [MOD] Survive 2.0

Post by severgates »

First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.

I saw, that you've published na information about
SpoilerShow
"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work :(
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Hey Severgates :) Thanks for your feedback :) But you should wait until you have seen at least half of my Mod ;)
Yes, you are right Everburning Torch is not the item you need for this puzzle. Ok i give you a hint: you found it in the same room as the everburning Torch.

Regards

---------------------------

Thx for answer :)
Luckily I still have required item :)
But I''ve experienced major problem (bug?)
SpoilerShow
I've jumped into the pit in NW part of lvl 9, area of madness or similar name, can't rememeber and can't go back to main part of lvl 9 :( The door in eastern part of lvl 9 after stepping up from lvl10 remain closed- I think that lock or switch is on the other side. If you need more detailed information I'll send you printscreen of map.
Of course I'll use console to progress further but I think you should consider to allow player to go back to main part of lvl 9
Regards
Iegor
Posts: 5
Joined: Mon Sep 08, 2014 8:12 am

Re: [MOD] Survive 2.0

Post by Iegor »

Resu wrote: a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms! :roll:
in this room :) https://i.imgsafe.org/3f41c5c517.jpg
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

Iegor wrote:
Resu wrote: a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms! :roll:
in this room :) https://i.imgsafe.org/3f41c5c517.jpg
the "buttons" are pressure plates (traps) and there is just one button.. and this one, believe me or not you have to push! good luck :D
severgates wrote: Thx for answer :)
Luckily I still have required item :)
But I''ve experienced major problem (bug?)
SpoilerShow
I've jumped into the pit in NW part of lvl 9, area of madness or similar name, can't rememeber and can't go back to main part of lvl 9 :( The door in eastern part of lvl 9 after stepping up from lvl10 remain closed- I think that lock or switch is on the other side. If you need more detailed information I'll send you printscreen of map.
Of course I'll use console to progress further but I think you should consider to allow player to go back to main part of lvl 9
Regards
no probs, youre welcome :)
No this is not a bug and everything is on purpose.
1. you can progress further without Console
2. you also can go back to any level with the Teleporter room in level 11,
so you definetely dont need console to backtrack and just open it from the other side if you like.
Elkedacion
Posts: 17
Joined: Thu Mar 21, 2013 8:12 pm

Re: [MOD] Survive 2.0

Post by Elkedacion »

I must be cursed
When I want to take off the Razor Claws game crashes
SpoilerShow
#specialWeaponScripts:589: attempt to index global 'tempStats' (a nil value)
stack traceback:
#specialWeaponScripts:589: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "CharSheet.lua"]: in function 'draw'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

I have version 2.00 and play from the beginning.
I never do not import save positions between the two versions of the mod!
In the previous version of the Razor Claws weapon was not a problem.

Perhaps a demon wants me to take this great mod.

Edit:
I am found Weapon Felid Talons
Same Error like Razor Claws
When I try to take down the weapon, the game crashes
SpoilerShow
#specialWeaponScripts:553: attempt to index global 'tempStats' (a nil value)
stack traceback:
#specialWeaponScripts:553: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Elkedacion
Posts: 17
Joined: Thu Mar 21, 2013 8:12 pm

Re: [MOD] Survive 2.0

Post by Elkedacion »

I am trying this
party:getChampion(1):removeItem(8)


Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
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Zo Kath Ra
Posts: 940
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Survive 2.0

Post by Zo Kath Ra »

Elkedacion wrote:I am trying this
party:getChampion(1):removeItem(8)


Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
Have you tried
party:getChampion(1):removeItemFromSlot(8)
Elkedacion
Posts: 17
Joined: Thu Mar 21, 2013 8:12 pm

Re: [MOD] Survive 2.0

Post by Elkedacion »

Yes - But the word "From" got there at more

Script is - party:getChampion(1):removeItem(8)

When applied to a character who has a sword. It works
But Weapon Razor Claws remains in the hands
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