Re: Regarding DEX.
Posted: Tue Apr 17, 2012 4:44 am
Those who are saying that realism is unnecessary in a fantasy game — are severely confused.
There are two kinds of realism. One is inversely related to the flight of fancy. Let's call it "literal realism." The goal of literal realism is to accurately describe the world as it is. No imaginary empires, no non-human races, no mountains with dungeons, no teleporters, et cetera. In other words no fiction in any way, shape or form.
We all know, however, that there is such a thing as suspension of disbelief. We temporarily accept the rules of the narrative, and enjoy the story. Yes, we know that minotaurs do not exist, but we pretend that they do. Interestingly enough, it doesn't take much effort for us to allow tons of fantasy elements and still perceive the story being told as "realistic." To this end, literal realism is unnecessary.
There is, however, another kind of realism. It is related to the fundamentals of the physical world and human cognitive ability. We can call this one the "pedantic realism." It is quite simple really, because it deals with things such as gravity, logic, prime emotions and so on. Violating pedantic realism will kill any story at once. We are simply unable to adequately perceive and process outside of its set of restrictions.
Let's talk about strength and dexterity now.
If someone has incredibly large and dense muscles, they are very strong. If they hit you with a stick, you are going down. If, however, they are too slow, and cannot actually land a hit, what good is their strength in a fight? This is where dexterity comes in. In real life a fighter can't just be strong, they also have to be fast.
Now, if someone in incredibly nimble and flexible, they are very dexterous. They can dance, and do cool things. Will that do them any good if they wanted to shoot a bow? Sure, they might assume the perfect posture, and aim very precisely, but if they don't have the strength to pull that 120 lb. string, all that dexterity is absolutely useless. Same is for throwing weapons. If you are weal, that knife you throw is going to fall right in front of you and not hurt anyone.
See where I am going with this? Such basic things DO need to be realistic. Otherwise the suspension of disbelief is likely to break. And nobody wants that.
There are two kinds of realism. One is inversely related to the flight of fancy. Let's call it "literal realism." The goal of literal realism is to accurately describe the world as it is. No imaginary empires, no non-human races, no mountains with dungeons, no teleporters, et cetera. In other words no fiction in any way, shape or form.
We all know, however, that there is such a thing as suspension of disbelief. We temporarily accept the rules of the narrative, and enjoy the story. Yes, we know that minotaurs do not exist, but we pretend that they do. Interestingly enough, it doesn't take much effort for us to allow tons of fantasy elements and still perceive the story being told as "realistic." To this end, literal realism is unnecessary.
There is, however, another kind of realism. It is related to the fundamentals of the physical world and human cognitive ability. We can call this one the "pedantic realism." It is quite simple really, because it deals with things such as gravity, logic, prime emotions and so on. Violating pedantic realism will kill any story at once. We are simply unable to adequately perceive and process outside of its set of restrictions.
Let's talk about strength and dexterity now.
If someone has incredibly large and dense muscles, they are very strong. If they hit you with a stick, you are going down. If, however, they are too slow, and cannot actually land a hit, what good is their strength in a fight? This is where dexterity comes in. In real life a fighter can't just be strong, they also have to be fast.
Now, if someone in incredibly nimble and flexible, they are very dexterous. They can dance, and do cool things. Will that do them any good if they wanted to shoot a bow? Sure, they might assume the perfect posture, and aim very precisely, but if they don't have the strength to pull that 120 lb. string, all that dexterity is absolutely useless. Same is for throwing weapons. If you are weal, that knife you throw is going to fall right in front of you and not hurt anyone.
See where I am going with this? Such basic things DO need to be realistic. Otherwise the suspension of disbelief is likely to break. And nobody wants that.