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Re: [Mod] The Lost Power of Nadric
Posted: Thu Jan 04, 2018 11:13 pm
by Orace
Ok, after your tips here's the result! And don't worry, english is not my native language too, i'm italian
Prison:
(i miss a skull key but i guess is something very far in the future)
Still missing...

Old forest(solved):
used the three items (i thought the treasure was just one

), received back shaman cloak and bracelet and also shaman staff. Entered beach downstairs wearing all of three and obtained (after finished dungeon) earth essence

Meadows:
(there is a wizard hat near a open pit. I think there is a sequence to close it using the sparking lights on the walls, visible only during night time, but dunno how...)
Tried all i could following the note i found, nothing...
Perillous shore(solved):
1) Essence of earth
2) Found treasure (after half beach was digged out...ahahahha

)
Mystical mountains(half solved):
digged where blob hits the wall, found gloves
Here also i was trying to find the second beacon, i have a note that states there is "something" between the 2 beacons. A stone face says it's a beacon but i don't understand where the second is. I digged considering both masks on walls as beacons, nothing...
Dead lake:
(1)i miss a...battery?

also tried to energize the receiver with spells, maybe something later on?)
Still missing...but i see that if i touch with an item the receiver near the broken bridge, a strange field appears behind for just a second, mmmmm...
(2)closed spikes underground, but i see a lever is on the other side, so i should come from the other side too)
Still closed, ahahah

Haunted village:
(1)Miss a brass key)
Still missing...
(2)Cemetery spikes closed.)
Still closed...
(3)the riddle underground stating "fountains" "arches" and "tombs": because there are 3 buttons i was thinking to count the items the riddle is asking (so 2 times for 2 fountains, x times for arches and x times for tombs near cemetery) and press the correspondant button x times (like the riddle in prison in Gandolf's chamber). About arches, i tried with and without counting the mine one in the bottom left, and with and without the other 2 arches found in the bottom right part, accessible through meadows.
Nothing...

)
I entered every possible combination...the combination you tell me was the first i used, also reversing button order, but it doesn't work
(4)Meteor...i think it's later on in the game)
Still waiting for it to fall...

Haunted mines (solved)
found and used all 4 statues, filled every plate to enter fence, found the final spiral sequence (i was not thinking to reverse the first two spiral sequences to overcome the third one

And as last post:
i have a tomb key i really don't know where to use and a terror wand.
And now i stopped again...
Can you check the combination for "Under the village"? It was the really first one i entered, considering the route you have to do to go from fountains (2) through arches (3) to the tombs (8)
Thanks a lot! The more i go, the more i enjoy this mod!
Regards
Orace
Re: [Mod] The Lost Power of Nadric
Posted: Fri Jan 05, 2018 10:41 pm
by Khollik
Hi Orace
Just one hint for today, as it will give you answers to many of your questions
I'll try to find time for the other later this week-end.
About the cave under the dead lake:
Did you notice the lever behind the pikes?
You have to get access from the other side. There some light from the roof... Go above and dig!
Noted for the cemetery, but I just checked and it works fine
By the way, the answer is:
2 3 8. Maybe you could try first pushing a couple of times the first button so it will reset the sequence, THEN try 2 3 8. Anyway at this time if you can't access to the cemetery it's not so bad because you've already been able to reach the Main Temple. But surely you'll miss some nasty riddles

Cheers
Khollik
Re: [Mod] The Lost Power of Nadric
Posted: Sat Jan 06, 2018 2:33 pm
by Orace
Hi Khollik, maybe found another bug:
This happens when i enter the "i can't see" challenge

And now...
About the cave under the dead lake:
Did you notice the lever behind the pikes?
You have to get access from the other side. There some light from the roof... Go above and dig!
I could have never imagined it would be possible to dig and make a hole in the ground ahah

, never encountered such possibility in any other dungeons, you always learn something new...

Noted for the cemetery, but I just checked and it works fine
By the way, the answer is:
2 3 8. Maybe you could try first pushing a couple of times the first button so it will reset the sequence, THEN try 2 3 8. Anyway at this time if you can't access to the cemetery it's not so bad because you've already been able to reach the Main Temple. But surely you'll miss some nasty riddles
I tried and nothing happened as usual, the i saved, closed game, restarted and...it worked! LOL
Now i stopped at lower level of temple, there is another sign "if you know the temple" and a note asking for "a dark ritual or nasty recipe". The first time i encountered such sign i just looked at map to find a skull design, and that was the answer, now i see no familiar shape...i considered the parchment stating that Gandolf needs corpses, so i filled the alcove with bones, skulls, even toorum corpse but nothing happened...so i miss a key to go on (found one in fire challenge on right side)
About the "bring me to life" (do you like Evanescence?

) apart from the "i can't see" that crashes, i just miss the "i can't hear" challenge...tried very many combination condireding the riddle as 1 button for every rime or 2 button for every rime, but there are some passages i can't associate with the proper sound.
Thanks a lot for the answers, i'm eager to wait for your reply! This mod has become an addiction to me ahahahah
Regards
Orace
Re: [Mod] The Lost Power of Nadric
Posted: Sat Jan 06, 2018 5:58 pm
by Khollik
Nooooooooo! Why another bug???!
This one is annoying because it could prevent you to go further. I'm so sorry this happened again and I still don't understand because it does work for me
To prevent the bug, maybe you can type that in the console panel:
Code: Select all
floor_trigger_28.floortrigger:removeConnector("onActivate","script_entity_31","darknesscast")
But I definitely have to ask for advice because I can't figure out what's going on
Still, glad you were able to open the cemetery
As for the "I can't hear challenge", you do have to use all the buttons.
Never thought of Evanescence by the way, the lyrics come from Iron Maiden which one of my favorite bands ever

One hint here:
"Shell of a man God" is the first part of the third rime. A God is a mighty being but sometimes he can be vanquished (if you finished the main campain of LOG2, you should recognize what happens then)
Re: [Mod] The Lost Power of Nadric
Posted: Sat Jan 06, 2018 8:17 pm
by Zo Kath Ra
Orace wrote:Hi Khollik, maybe found another bug:
This happens when i enter the "i can't see" challenge

Can you upload a savegame right before this bug occurs?
Which version of LoG2 are you playing?
Re: [Mod] The Lost Power of Nadric
Posted: Sat Jan 06, 2018 11:51 pm
by Orace
Khollik wrote:
To prevent the bug, maybe you can type that in the console panel:
Code: Select all
floor_trigger_28.floortrigger:removeConnector("onActivate","script_entity_31","darknesscast")
[/color]
Thanks, it worked! I entered the challenge and a black vapour spell (like poison cloud) engulfed me, but no crashes at all

Khollik wrote:
As for the "I can't hear challenge", you do have to use all the buttons.
Well somehow i already knew this...
This is my logical (or illogical

) association:
1) "Now i'm cold" - 1°left / "but a ghost lives in my vein" - 3° right
2) "Silent the terror" - 1° right / "that reigned marbled in stone" - 2° right
3) "Shell of a man God" - 4° left / "preserved a thousand ages" - 2° left
4) "But open the gates of my hell" - 4° right / "i will strike from the grave" - 3° left
Sure of some,
really unsure of others
Well, consider that, with all the answers you are giving me here, a walkthrough is more or less being written, ahahah
*Zo Kath Ra
I'm sorry, when i had read your message i already saved after this part...my LoG2 version is 2.2.4
Re: [Mod] The Lost Power of Nadric
Posted: Sun Jan 07, 2018 4:15 pm
by Khollik
Yep, when all your adventure is finished, I should write a unique post with all the hints
So, for the "I can't hear" challenge under the Lake, you almost have it!
Rime 1 is OK; Rime 4 is OK.
Your mummy scream for "Silent the terror" isn't very frightnening. Can't you imagine another one? Which does silent btw

Here is the answer (directions are looking to the map, 1 being the highest and 4 the lowest, as you did)
1st Left // 3rd Right
2nd Right // 2nd Left
4th Left // 1st Right
4th Right // 3rd Left
Enjoy the rest!
Khollik
PS: by the way, did you import a party from a precedent mod for this one (or from the original campain?)
Re: [Mod] The Lost Power of Nadric
Posted: Mon Jan 08, 2018 9:16 pm
by Orace
Hi Khollik, thanks for tips!
I was caught off guard from the "marbled in stone", because i thought it was referring to the "petrify attack" medusas cast...

that will render you "immortalized" like a marble statue in stone form
And now...for your enjoyment
Stopped again inside library, at big room with coloured alcovas, found no hint...my guess is that the first 4 colour exactly resemble the colours of the power-up potions (strength/energy/endurance/dexterity) so i filled them with these potions. The other two are white and colourless (or black, i can't see), maybe 1 for a resurrection one (for the dark one) and the other one for a... "water potion"(that is white)?
I found them many times in other dungeons (but i did never find any use for them); Grimrock basic alchemy doesn't have a water potion, so i'm wondering if it's just an add-on inside an asset and, of course, if it is present in your mod (cause i found no one in your mod)...
Or i'm totally wrong

About my party, yes, it's an imported party, veterans of the main campaign and (after that) of
47 custom dungeons
That's why i reached level 23 with all four characters, no tricks at all

, i like this game so much!!!
Waiting for your reply!!!
Regards
Orace
Re: [Mod] The Lost Power of Nadric
Posted: Tue Jan 09, 2018 9:13 pm
by Khollik
Hi Orace!
So you met Pazzuk? I bet with your lvl 23 party, the fight should have been quite easy
And now, I suppose you're stuck at the closed door inside the library.
Placing potions was a good guess, but I think you missed an important hint at the entrance of the room
In what place are you right now?
Here is the answer:
You have to sort the scrolls found in the Library. Yes! Begin with a good reading

Try with the scrolls of protection
By the way, thanks to more experienced modders, it does appear that the bug was caused by the fact you're playing with an imported party. You might expect other bugs to happen. Hopefully no
Cheers
Khollik
Re: [Mod] The Lost Power of Nadric
Posted: Wed Jan 10, 2018 12:59 am
by RacerX
I decided to try out this mod again. It's challenging and I have a few questions
In the Temple
The invisible roadway having trouble with the very last move. The two circular buttons turn the power on/off, I see no extra buttons or breakable walls. I also tried throwing rocks into the corridor
Under the Village
I'm having trouble with the corridor that keeps changing my direction / location. How to get to the end?
The Western Forest.
The Ogre wants his precious back before he will open the gate. I have the four figures but there is no ogre figure. Not sure where to find it?
Thanks