What, the hell.. lol. Are you kidding me? I feel like you hardly read my posts, and regardless that they make perfect sense, you address them as if they don't. It's hard to even continue this conversation I feel like I'm talking to a rude crazy person.seebs wrote: Yes, and it's a very nice opinion, I'm sure, but you haven't provided any sort of rationale, justification, or support.
Boldly stated sir. But considering desire is subjective, I don't understand how that's arguable. And considering I have given reasons why its desirable to me and others have agreed with me, I don't understand how this thought conjured in your brain.seebs wrote:You have not argued that this is a desireable trait.
Excellent observation. I have not. Apparently other games are irrelevant if you've forgotten. Do you even read your own posts?seebs wrote:You have not shown a way in which this model produces a better game experience than other designs do.
So wait, ok other RPGS's are relevant again, regardless of you telling me more than once they aren't. Ok so what's this question asking me? If Grimrocks system works differently than other RGP's? For the most part, yes. I think we can all agree on this yes?seebs wrote:You have not offered any real arguments against the way every other RPG has done this, except a hilariously blatant appeal to how you expect old-school gamers to hate WoW.
Hilariously Blatant Appeal! lol? I'm somewhat of an oldschool gamer. Though I played a lot of WoW, some of it was very enjoyable, some of it wasn't. Do I expect old-school gamers to hate WoW? Hmm, yeah that's a common trend.
My /played is probably something like 4000 hours.seebs wrote:And I am assuming you have never actually played WoW, as its XP system is pretty totally non-comparable.) Oh, and a completely point-missing rant about keeping people even, which is unrelated to the core issue. The core issue is that one player might get 50% more XP for the same monsters, killed with the same characters, than another.
Boom. Flaw. I can agree 100% that this is a flaw, I never did disagree with this. They should fix that, but still maintain characters who don't do any damage to mobs only get half. As a personal preference for reasons I have already explained.seebs wrote:You've also done nothing to explain how it makes sense that everyone in the party gets 100% XP if you have a single mage move from one slot to another tossing poison clouds, or that the mage who actually did all the damage could get half XP. (Use poison cloud. Cast poison cloud, then move the mage to another slot. When something dies from the cloud, the person now in the slot you were in when you cast it gets full XP, the mage gets half.
Yes, you have. The whole character slot swap, very observant, good work. My original post was directed to the actual topic of the thread though. That being how xp isn't divided evenly but instead is given in full to everyone that tags the monster, and half to everyone that doesn't. So excluding your slot swap flaw, and instead talking about the actual topic, you haven't.seebs wrote:Meanwhile, I've offered actual game design considerations, with solid numbers rather than vague anecdotes, and pointed out concrete ways in which the rationalizations on offer do not actually work.