Orthocone wrote:Problem 1 :
If I develop offensiv magic early, I'll be killed because I'm too slow without acceptable protection.
Playing mages only means very slow going at the beginning. That's absolutly normal. Things get better once you reached certains landmark points like "Combat Caster" or learned their stronger/ranged elemental attacks.
Orthocone wrote:Problem 2 :
If I develop Staff Defence to 14 (Light Armor for the front row) and Spellpower to 10 for all (Power Caster 25 % faster), I can't develop offensiv power.
Do NOT go for Staff Defence, it's a complete waste of skill points!
Mages have rather low health in general thus they can't take a lot of hit's, no matter what kind of armor you'll put on them.
Go for +Evasion/+Dexterity gear on your front row mages. If your mages are hit often you need to improve on your movement skills.
Orthocone wrote:Problem 3 :
I think every mage in such a group needs the basic spells of all elements. But that leads to
Problem 4 :
You do not earn enough levels to develop a mage party as necessary (IMO of course).
Do NOT train a mage in all elements! You simply can't collect enough points to do that in a normal play-thru PLUS an element's damage potential is related to the skill points invested. Having a mage with only 2 to 4 points spent to get the initial elemental attacks is useless because those spells will never be able to dish out any decend damage. Stay with the element you choose for a mage and that element alone.
Orthocone wrote:I'm sorry, I can't act without mistakes. With only a few HP, every wrong move, every wrong mouse-click can lead to death. I can't look for the right moves in a hall do avoid crossfire, think about the perfect way back to a secure location and hit the right spell icons simultaniously.
Well that is the challenge one has to face when playing mages only ...
Orthocone wrote:I found out some problems of the game (I think you know them, but for me they're new) :
- If I cast a spell and retreat to fast my party is damaged. I don't know why.
I'm pretty sure that's the same issue with casting in front of a not fully opened door.
You cast and move at (almost) the same time. While moving you inhabit 2 squares for a short period of time, the square you leave and the square you enter. Now when casting an elemental spell that only affects the square in front of you has not been finished the effect will move along with your party and due to my 2-square-theory hit the square you leave but still inhabit.
Orthocone wrote:- Why can a slime spew through bars and I can't shoot back with arrows? I understand I can't use melee weapons but why not arrows ?
Slimes do an Area-of-Effect attack, which i can accept but "not being able to shoot / throw / cast thru bars" is something i wonder too. I would expect to hit the bars now and then when shooting/throwing/casting stuff at them (like in Dungeon Master) but hitting them always? That's like hitting bullseye all the way! No ranged attacker is that perfect, even if he's called Robin Hood. We should bring that up as an improvement suggestion.
Orthocone wrote:So that's what I did the last 2 hours yesterday : Open, cast, close, sleep (or resurrect at the next crystal). You can repeat this dozends of times. I hope you can imagine that this is not fun. I know for sure that I won some combats only because I knew of the problems. I could prepare myself. I knew where to go, I knew what to do. Below level 6 this benefit ends.
By the time you reach level 6 most of your mages should know their ranged elemental attacks and all should be able to cast 25% faster then usual. All my mages had 24 points into their elemental skill and 10 into Spellcraft when they got there, so it's doable.