ah forgot to update the init.lua I'll try again tonight cause i really want ogres just everywhere.Xanathar wrote:No, there is no collision detection in animation in the end - and for me it's working so no problem.
A checklist of a couple of things for you to understand why it isn't working:
- Double check the file names of animation files
- Check that an import "mod_assets/scripts/animation_events.lua" is in init.lua (it isn't by default) or simply defineAnimationEvent somewhere else.
[WIP] - Animation Editor - BETA Available
Re: [WIP] - Animation Resizer
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Re: [WIP] - Animation Resizer
Teaser - progress so far:
I had luck regarding time, however, so things will slow down a bit in the next few days.
SpoilerShow

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Re: [WIP] - Animation Resizer
Thanks for working on this, good stuff!
Finished Dungeons - complete mods to play
Re: [WIP] - Animation Resizer
got the mini ogre to work finally.
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Re: [WIP] - Animation Resizer
Xanathar! I need your help again and you seem to be the only one playing with animations at the moment.
I need to get my hands on a no motion animation thingy... see this thread:
viewtopic.php?f=14&t=3876#p39853
short story is that we cant seem to get an ogre to stand completely still until it needs to come to life.
I need to get my hands on a no motion animation thingy... see this thread:
viewtopic.php?f=14&t=3876#p39853
short story is that we cant seem to get an ogre to stand completely still until it needs to come to life.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
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Re: [WIP] - Animation Resizer
Hi All
A first very rough BETA is available at
https://www.dropbox.com/s/w3mi415ap7vmq ... r_BETA.zip
Just unzip anywhere and launch the executable (no installer done at this time).
It's very rough and most error handling is missing - just to start receiving feedback and bug reports
.NET Framework 4.0 is needed to run - if you have the GMT running you shouldn't have any problem.
I'm already in contact with JohnWordsworth so that in the future it will possibly be integrated in the GMT.
Let me know!
A first very rough BETA is available at
https://www.dropbox.com/s/w3mi415ap7vmq ... r_BETA.zip
Just unzip anywhere and launch the executable (no installer done at this time).
It's very rough and most error handling is missing - just to start receiving feedback and bug reports

.NET Framework 4.0 is needed to run - if you have the GMT running you shouldn't have any problem.
I'm already in contact with JohnWordsworth so that in the future it will possibly be integrated in the GMT.
Let me know!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
New version up:
https://www.dropbox.com/s/gku851cwj1zoz ... Editor.zip
Just unzip anywhere and launch the executable (no installer done at this time).
It's very rough and most error handling is missing - just to start receiving feedback and bug reports
.NET Framework 4.0 is needed to run - if you have the GMT running you shouldn't have any problem.
I'm already in contact with JohnWordsworth so that in the future it will possibly be integrated in the GMT.
[UPDATED 06-Nov-2012/16:49 GMT+1]
Please test and let me know!
https://www.dropbox.com/s/gku851cwj1zoz ... Editor.zip
Just unzip anywhere and launch the executable (no installer done at this time).
It's very rough and most error handling is missing - just to start receiving feedback and bug reports

.NET Framework 4.0 is needed to run - if you have the GMT running you shouldn't have any problem.
I'm already in contact with JohnWordsworth so that in the future it will possibly be integrated in the GMT.
[UPDATED 06-Nov-2012/16:49 GMT+1]
- Added possibility to set rotation to axis+angle
- Added possibility to add a new animation file
- Added possibility to add a new node to animation
- Added possibility to edit framerate
Please test and let me know!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
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Re: [WIP] - Animation Editor - BETA Available
friggn cool
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [WIP] - Animation Editor - BETA Available
This is very nice !Xanathar wrote:New version up:
Please test and let me know!
I have just tested this with the Crowern model and the rescaling is done nicely.
I have applied a 55% size scaling and the transformed animations are smooth. At least to my eyes.
The frame edition also works as intended since I was able to change the animation position to make the creature fly lower.
No bugs noticed so far. This is nice and can lead to some nice modding of the models from the game !
Congrats Xanathar !

I'll do some more tests with other creatures when I get the time to and let you know any bugs if I encounter some.
Re: [WIP] - Animation Editor - BETA Available
Found a number of bugs, will fix tomorrow / next few days.
Anyway, I was able to load a model without any animation and add animations from scratch! Will try to work it better tomorrow/after (it worked, but the rotation was always with the center of the object and not from the pivot I set in 3dsmax).
Anyway, I was able to load a model without any animation and add animations from scratch! Will try to work it better tomorrow/after (it worked, but the rotation was always with the center of the object and not from the pivot I set in 3dsmax).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org