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Re: Statue Comes to life

Posted: Sat Oct 27, 2012 1:56 pm
by Neikun
I think you really need access to animations to handle this properly.

Re: Statue Comes to life

Posted: Sat Oct 27, 2012 4:06 pm
by HaunterV
Neikun wrote:I think you really need access to animations to handle this properly.
I think for now I'll cover the statue in some sort of aura that makes it look like it's being held by a magical force.

Re: Statue Comes to life

Posted: Sat Oct 27, 2012 4:20 pm
by Neikun
A non teleporting teleporter? :0

Re: Statue Comes to life

Posted: Thu Nov 01, 2012 1:28 am
by HaunterV
Neikun wrote:A non teleporting teleporter? :0
that'll do

Re: Statue Comes to life

Posted: Thu Nov 01, 2012 2:06 am
by Komag
you could also clone the particles and alter them to differentiate it

Re: Statue Comes to life

Posted: Wed Nov 07, 2012 3:19 am
by Grimwold
Not great quality because I recorded it using Fraps demo version... but you should get the idea.

http://youtu.be/d_rkcg379sA


Thanks go to Xanathar who created an animation editor, with which I created a still ogre animation!

Re: Statue Comes to life

Posted: Wed Nov 07, 2012 3:21 am
by Neikun
Friggin' wicked.
Now just imagine a mechanic where you are required to "wake" the statue and set it to "rest" later.

Re: Statue Comes to life

Posted: Wed Nov 07, 2012 3:53 am
by HaunterV
that's awesome. when you play my room in the round robin you'll see how i handled it.

Re: Statue Comes to life

Posted: Wed Nov 07, 2012 6:18 pm
by SpiderFighter
Grimwold wrote:Not great quality because I recorded it using Fraps demo version... but you should get the idea.

http://youtu.be/d_rkcg379sA


Thanks go to Xanathar who created an animation editor, with which I created a still ogre animation!
Looks like we've all started working on the same thing again! lol
I've built a whole level in the mod around these guys, but your still pose is so much better than the neutral one. Think I need to download that editor!

BTW, I use free fraps too. Just record your video, then load it into WIndows Live Movie Maker and save it again, then have WLMM upload it to youtube (or wherever) in high def. You can have up to 1080. Here's an example: (also shows how horrible that neutral pose is :P) http://youtu.be/TKtfAd86yNw

[EDIT]Pfft. Never mind, I'm going to have to stick with the neutral pose. It is clear that I understand nothing about using an animation editor.

Re: Statue Comes to life

Posted: Wed Nov 07, 2012 8:04 pm
by HaunterV
SpiderFighter wrote:
Grimwold wrote:Not great quality because I recorded it using Fraps demo version... but you should get the idea.

http://youtu.be/d_rkcg379sA


Thanks go to Xanathar who created an animation editor, with which I created a still ogre animation!
Looks like we've all started working on the same thing again! lol
I've built a whole level in the mod around these guys, but your still pose is so much better than the neutral one. Think I need to download that editor!

BTW, I use free fraps too. Just record your video, then load it into WIndows Live Movie Maker and save it again, then have WLMM upload it to youtube (or wherever) in high def. You can have up to 1080. Here's an example: (also shows how horrible that neutral pose is :P) http://youtu.be/TKtfAd86yNw

[EDIT]Pfft. Never mind, I'm going to have to stick with the neutral pose. It is clear that I understand nothing about using an animation editor.
lol.

edit: i have no idea how it ended up with me saying everything SpiderFighter said. Fixed now.