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Re: (22) re-textured/re-coloured MONSTERS + new item drops
Posted: Tue Nov 06, 2012 8:09 am
by akroma222
Negatory on that one Neikun, they come out with squares of white or black hanging around them.... will continue to meddle...
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Posted: Wed Nov 07, 2012 1:50 am
by Neikun
Hey, Akroma, I think I found the answer.
If you zoom in really close to the edges of the transparent part, you'll notice there are some off-black pieces to it. Or maybe that's just mine..
Anyway, I coloured them black. I'm not seeing much issue with them.
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Posted: Wed Nov 07, 2012 7:40 am
by akroma222
Hey Neikun,
yup, zoomed in and changed off black to black (around the transparent grid part) - loaded up but still got the white edges...
Tried colouring around the actual rendered pieces on the transparent part - results were better, less white edges but I had black edges which were quite noticeable...
Interestingly, I also used the original big herder texture, loading it onto a herder model, and in-game there are no white edges when I do this - suggesting it is not so much 'how' we are exporting the file (BC3, DXT5 with mipmaps - as the tutorial says)... but...
I suspect that when we change the colours, we are bringing up something (pixels of colour) that were not noticeable before. When that happens, it alters how these parts are presented in-game...
So, doing what you said, just changing the coloured bits around the transparent sheet edges to black - and you have no white edges?! (possibly I am not following instructions right.. lol)
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Posted: Wed Nov 07, 2012 2:09 pm
by Neikun
akroma222 wrote:Hey Neikun,
yup, zoomed in and changed off black to black (around the transparent grid part) - loaded up but still got the white edges...
Tried colouring around the actual rendered pieces on the transparent part - results were better, less white edges but I had black edges which were quite noticeable...
Interestingly, I also used the original big herder texture, loading it onto a herder model, and in-game there are no white edges when I do this - suggesting it is not so much 'how' we are exporting the file (BC3, DXT5 with mipmaps - as the tutorial says)... but...
I suspect that when we change the colours, we are bringing up something (pixels of colour) that were not noticeable before. When that happens, it alters how these parts are presented in-game...
So, doing what you said, just changing the coloured bits around the transparent sheet edges to black - and you have no white edges?! (possibly I am not following instructions right.. lol)
I thought it looked fine. But then again, I didn't really notice anything about it with my first texture, either until you pointed it out.
I should think that the only thing causing it would be either the glossiness, or the specular lighting.
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Posted: Thu Nov 08, 2012 4:35 am
by akroma222
I have not yet messed around with lighting and glossiness, might be a good time to start!
If I come up with a solution I will be sure to let you know

Re: (23) re-textured/re-coloured MONSTERS + new item drops
Posted: Fri Nov 09, 2012 10:54 am
by akroma222
Inspired by Merethif's Jungle Ogre.... Red Horn Ogre is now added.
(blood, scars, angry eyes and of course, red horns!)
Enjoy

Re: (23) re-textured/re-coloured MONSTERS + new item drops
Posted: Fri Nov 09, 2012 11:21 pm
by Soaponarope
Nice work.
I have a request please. For you or Neikun or other good texture modder.
Can you do a ice based ugguardian? Like light blue, crystalline look?
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Posted: Sat Nov 10, 2012 2:03 am
by Neikun
I HAVE AN IDEA GIVE ME APPROX 5 MINUTES
Dang. Took 7.
Alright, this lazy version can be done without creating new textures.
I put the ice_shards material in place of the uggardian fire.
I bet I could do even better, though :3
A ver.2
Needs a particle system
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Posted: Sat Nov 10, 2012 2:35 am
by msyblade
Is it possible to use the healing crystal material in him? would look cool as hail.
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Posted: Sat Nov 10, 2012 2:44 am
by Neikun
msyblade wrote:Is it possible to use the healing crystal material in him? would look cool as hail.
Nice pun xP
Lets give it a look.
Not so cool D: