Re: AI Switcher
Posted: Sat May 11, 2013 3:32 pm
Hopefully I did it, by keeping track of ids, and searching inventories, alcoves, containers and ground before reviving the projectiles, plus having a map for those projectiles who need to change (like magic arrows) or not to be respawned at all.
However I had to do it with grimq, so in the new version the LoG framework is mandatory.
Will upload in a few hours after more testing (everytime I test, I find something
).
However I had to do it with grimq, so in the new version the LoG framework is mandatory.
Will upload in a few hours after more testing (everytime I test, I find something