Master Arrak's Treasure (MOD)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: Master Arrak's Treasure (MOD)

Post by leewroy »

I restaterted the module to play it seriously. This dungeon don't deserves a quick play ;)

Well, I´m still on level 1.
SpoilerShow
Got all the alcoves filled (23) or 24, considering the one before you get teleported. Also filled, all plates an all bookshelves on the library. Opened the iron door, but still can't reach the area behind the iron bars near the end. No teleport appeared on the room I unlocked with the round key. What I´m doing wrong this time :?
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Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

leewroy wrote: Well, I´m still on level 1.
SpoilerShow
Got all the alcoves filled (23) or 24, considering the one before you get teleported. Also filled, all plates an all bookshelves on the library. Opened the iron door, but still can't reach the area behind the iron bars near the end. No teleport appeared on the room I unlocked with the round key. What I´m doing wrong this time :?
SpoilerShow
Jaberwoke pointed out that if you have put something in the alcoves of the round key room and then go back to fill other alcoves, you might have to remove what you put in the round key room alcoves. There are 25 alcoves, but you only need 23, the two in the round key room will be too much if you have found all 23 before that.

The bookshelves in the library doesn't count.

You need these alcoves:
1 at the start. (To teleport in to the main game.)
3 in the eastern corridor. (When you've teleported in.)
6 to open the library.
1 in the room opened with the gold key.
1 to open the secret door to the locked in skeletons.
9 in the area with the locked in skeletons.
2 by the healing stone

Then there are the 2 in the room opened by the round key. If the teleporter isn't on when you get there you've missed alcoves earlier on, but if you've missed two or less you can fill those alcoves to start the teleporter.
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: Master Arrak's Treasure (MOD)

Post by leewroy »

Yeah, when I removed the itens the teleport appeared. Thanks, dude!

Another question about level 3:
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all the demon heads that shots the ice bolts. The first one says "feed me and my brothers and you will be rewarded". I noticed we can put gems in the mouth, but we will not need these gems later? Or we should not click the buttons on the wall to let the heads visible and get the gems agin later?
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Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

leewroy wrote: Another question about level 3:
SpoilerShow
all the demon heads that shots the ice bolts. The first one says "feed me and my brothers and you will be rewarded". I noticed we can put gems in the mouth, but we will not need these gems later? Or we should not click the buttons on the wall to let the heads visible and get the gems agin later?
SpoilerShow
You can get the gems back by going through it all again. The buttons both open and close the walls. However, only the two that are easiest to get should be needed if you find all secrets. If I remember it correctly.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: Master Arrak's Treasure (MOD)

Post by beach55 »

Great Work !!!!!!!!!!!!!!!!!!!!!
the best mod that I have played !!!
i have a problem in lev 3 :oops:
I have enough gem for all doors of daemon heads ( 6 heads for 2 gem ...12 gem)
but only 4 doors are open.... :twisted:
the last is closed...
any suggestion ??? :shock:
the colours of gem is important ? :?
thanks in advance and...sorry for my bad english (I'm italian) :P
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Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Thank you :)
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It's 3 x 6 gems. You have to place gems in the mouths too.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: Master Arrak's Treasure (MOD)

Post by beach55 »

Conchron wrote:Thank you :)
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It's 3 x 6 gems. You have to place gems in the mouths too.
thanks very much !!!!!!!!!!!!!!!!!!!! :) :lol:
Really wonderful work !!! :shock:
Gunnar
Posts: 40
Joined: Fri Apr 27, 2012 5:16 pm

Re: Master Arrak's Treasure (MOD)

Post by Gunnar »

Hey all fans.

I am stuck at Level 1 and would really appreciate help. I have filled all alcoves discovered up to now and opened the iron door. I cannot manage to open the passage marked in the map below. Any advice how to do so would be greatly appreciated.

Image

Thanks a lot.

Best,

Gunnar
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: Master Arrak's Treasure (MOD)

Post by leewroy »

I had the same problem. See the answer below.
SpoilerShow
Jaberwoke pointed out that if you have put something in the alcoves of the round key room and then go back to fill other alcoves, you might have to remove what you put in the round key room alcoves. There are 25 alcoves, but you only need 23, the two in the round key room will be too much if you have found all 23 before that.

The bookshelves in the library doesn't count.

You need these alcoves:
1 at the start. (To teleport in to the main game.)
3 in the eastern corridor. (When you've teleported in.)
6 to open the library.
1 in the room opened with the gold key.
1 to open the secret door to the locked in skeletons.
9 in the area with the locked in skeletons.
2 by the healing stone

Then there are the 2 in the room opened by the round key. If the teleporter isn't on when you get there you've missed alcoves earlier on, but if you've missed two or less you can fill those alcoves to start the teleporter.
At first view, I had a lot or problems to solve stuff in this module, but then I started to play it for real, and I have to say it's on the top 5 modules for sure :)
Gunnar
Posts: 40
Joined: Fri Apr 27, 2012 5:16 pm

Re: Master Arrak's Treasure (MOD)

Post by Gunnar »

Thanks for your answer.

I also read the other posts before (and tried to remove items from the two mentioned alcoves near the teleporter) and the iron door at the end of the level is NOT my problem, it is already open. I am not able to open the door marked in the map and reach the area titled "Library".

Please see on my map which areas I already discovered
Image

Thanks for any advice.

Gunnar
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