[ORRR2] Trailers (NEW: Second Trailer)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Numberouane
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Numberouane »

Of course :)

No stress! I was just asking :)

Thanks
bongobeat
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by bongobeat »

good job guys! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

Oh well, just to keep you guys updated, John Wordsworth managed to make a big breakthrough yesterdat with FBX animations import, which means we'll be able to speedily wrap up this thing at last :).
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Numberouane
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Numberouane »

YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS!
:D :D :D :D :D :D :D :D :D
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Billick
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Billick »

Sounds like this is really close to being done. I have to admit that my room isn't nearly as good as some of the stuff in the trailer.
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
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SpiderFighter
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by SpiderFighter »

Billick wrote:Sounds like this is really close to being done. I have to admit that my room isn't nearly as good as some of the stuff in the trailer.
I feel the same way about mine, so no worries. Heck, if the sound isn't up, you can't even tell there's anything unusual going on in mine.
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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

Come on guys, all rooms are fun... !

Anyway, Isaac has finally transferred me his submission, I need to tidy up some things, and the Release Candidate will be out Monday at the latest for a final round of tests.

It's coming, it's coming...
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JohnWordsworth
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by JohnWordsworth »

That's fantastic news! Am available next week from Tuesday morning to test. Hoping we can get this bad boy online pretty speedy!

Don't put your rooms down guys. There are no dud rooms in the ORRR2. I've been through it a few times for testing purposes already and I never feel like skipping any of the rooms. Some rooms have their character in their story, some atmosphere and others their new scripts or mechanics. They do all have good character though!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Xanathar
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Xanathar »

A release candidate to test ??

Mine! Mine! Mine!

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Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

To anyone who was follwing this "trailer" thread... we finally got the mod finished today! here you go: viewtopic.php?f=14&t=6453

8-)
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