sapientCrow wrote:ok thanks.
I do not understand why they do not allow for the ability to override some of the core rules and formulas more easily.
I do not even see a way to alter attributes or add abilities to items in the editor itself.
I don't understand why they ever would...
(They include the mod tools for people to mod what they like in their own maps; but I can't imagine allowing that in their official campaign. They likely balanced the game based on the predicted limits of the PCs.)
**If there is a Party hook for XP gains, then such a hack could probably work in a modded map; but I don't think (certainly don't know) if you can hook to that via console script in the running game; as would have to be done to patch the LoG2 campaign.
*** If there isn't such a hook, it's not a bad thing to ask for in a future patch or one of Petri's glögg sessions.
Once the scripting reference is made public, you could choose to add extra points at times when they level up... If you wanted a 20% xp bonus... just add 20% of their current XP after they level up; or (if possible) add the points directly after they level up, but before you've spent them.