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Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Thu Nov 13, 2014 7:55 pm
by Sorez
eLPuSHeR wrote:I finished this mod yesterday. Good job Sorez!
Thanks! :D

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Sat Nov 15, 2014 1:56 am
by Dr.Disaster
There is something strange going in the south-west end of "The Pit": while the map is showing me a path leading west i'm blocked by a massive wall of rock. I can even throw stuff where the map shows the path (and thus lose it).

A little bug at "The Tomb":
Left of the gate is a gold lock and beside it a tombstone. Now it's message is on the wrong side so it can't be read -> needs a 180 degree turn

After defeating Sorez and cleaning up the arena LoG2 crashed with this message:

Code: Select all

#script_entity_2.script:3: attempt to index global 'skeleton_commander_1' (a nil value)
stack traceback:
	#script_entity_2.script:3: in function <#script_entity_2.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "FloorTrigger.lua"]: in function 'activate'
	[string "FloorTrigger.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I think it happens when walking over Sorez' spawn spot.

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Sat Nov 15, 2014 1:19 pm
by Sorez
Dr.Disaster wrote:There is something strange going in the south-west end of "The Pit": while the map is showing me a path leading west i'm blocked by a massive wall of rock. I can even throw stuff where the map shows the path (and thus lose it).

A little bug at "The Tomb":
Left of the gate is a gold lock and beside it a tombstone. Now it's message is on the wrong side so it can't be read -> needs a 180 degree turn

After defeating Sorez and cleaning up the arena LoG2 crashed with this message:

Code: Select all

#script_entity_2.script:3: attempt to index global 'skeleton_commander_1' (a nil value)
stack traceback:
	#script_entity_2.script:3: in function <#script_entity_2.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "FloorTrigger.lua"]: in function 'activate'
	[string "FloorTrigger.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I think it happens when walking over Sorez' spawn spot.
Rotated the message, added a wall in the object to block the shown "Path", and added disableSelf to Sorez's spawn, which I seem to have forgotten to do!

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Fri Nov 21, 2014 7:14 pm
by BarryBGB
Sorez wrote:Im curious to if anyone saw my little easter egg on the gravestones :p
Do you mean "Squidward's hopes and dreams" like in Sponge Bob?

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Fri Nov 21, 2014 7:33 pm
by BarryBGB
One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Fri Nov 21, 2014 10:43 pm
by Sorez
BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Fri Nov 21, 2014 11:17 pm
by BarryBGB
Sorez wrote:
BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.
Do you mean the Pit, the mine, tomb or forest?

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Sat Nov 22, 2014 1:06 am
by Sorez
BarryBGB wrote:
Sorez wrote:
BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.
Do you mean the Pit, the mine, tomb or forest?
The boss of The Forest drops the key. Search the floor of the arena.

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Tue Nov 25, 2014 6:50 am
by Spathi
Playing with a solo Toorum imitation, the spider room in the maze needs 2 or 3 health potions to survive, the rest of the mod was perfect.
... just would have preferred a sunny beach and some more stuff to dig up.

oh and solo requires 1 sack, but 3 potions and a sack is all I had to spawn, ;oP

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Posted: Tue Nov 25, 2014 1:17 pm
by Sorez
Spathi wrote:Playing with a solo Toorum imitation, the spider room in the maze needs 2 or 3 health potions to survive, the rest of the mod was perfect.
... just would have preferred a sunny beach and some more stuff to dig up.

oh and solo requires 1 sack, but 3 potions and a sack is all I had to spawn, ;oP
Well you can make more potions thanks to alchemy, sorry I didnt account for solo!