Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
great work ! so lot stuff for dungeons , many thx!
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
SpoilerShow

Now just to make a water spell... (And sfx)
*tugs collar* Charting into unknown territory here.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
very nice monster for sewers !!!
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Any chance you would be sharing that?

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
When it's finished you can expect it on the nexus with my two other ones,
http://grimrock.nexusmods.com/mods/121/ The Urgardian
http://grimrock.nexusmods.com/mods/103/ The Isgardian
This Laguardian still needs a custom water spell, custom on hit particle, custom move sound effect.
http://grimrock.nexusmods.com/mods/121/ The Urgardian
http://grimrock.nexusmods.com/mods/103/ The Isgardian
This Laguardian still needs a custom water spell, custom on hit particle, custom move sound effect.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
yeah.. I KNOW about those! 
- The Isgardian was what I was going to use - but this guy looks even cooled (despite not being ice based)
One of these types is going to "support" the Arcane Ogre "Boss-ish" guy I have.

- The Isgardian was what I was going to use - but this guy looks even cooled (despite not being ice based)
One of these types is going to "support" the Arcane Ogre "Boss-ish" guy I have.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Glad you like my work. I'm working on the sound effect now.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Sorry I' never come up with anything in the spell department... I haven't had the time to be as active on the forums... work has been busy, and family life has become hectic with 2 kids.Neikun wrote:Laguardian's Light node is sufficiently colored now.SpoilerShow
Now just to make a water spell... (And sfx)
*tugs collar* Charting into unknown territory here.
I'm not really sure what a water based attack spell would look like... I think that's partly why the designers went with ice for the 'water' element side of things. Maybe a rush of water that works like the ice_shards (though creating graphics for that could be tricky).. or perhaps a water bolt with some sort of dripping particle effect. I'm pretty hopeless with spell graphics, but could probably help with the scripting if you want.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
I think I could get by with a modified poison bolt of blob spell.
Frankly the only thing that makes this task daunting is that I've never designed a spell before.
I'm sure to run into trouble when I want to define it as water damage, too.
EDIT: Little update,
He looks nice on a green floor.
Sound effect for move is done. I don't know any way to get him an idle sound effect, would love to know how to.
Improved the mist portion of the particle effect, using smoke_01.dds instead of fog.dds
Frankly the only thing that makes this task daunting is that I've never designed a spell before.
I'm sure to run into trouble when I want to define it as water damage, too.
EDIT: Little update,
SpoilerShow

Sound effect for move is done. I don't know any way to get him an idle sound effect, would love to know how to.
Improved the mist portion of the particle effect, using smoke_01.dds instead of fog.dds
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
I think we're restricted to the existing types of damage.. physical, fire, cold, shock, poison.Neikun wrote:I think I could get by with a modified poison bolt of blob spell.
Frankly the only thing that makes this task daunting is that I've never designed a spell before.
I'm sure to run into trouble when I want to define it as water damage, too.
At least now though, shootProjectile can take a champion ordinal value and hence be used to award XP to the caster... so no more messing around with damageTile() once the spell hits it's target.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382