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Re: [MOD] Eye of the Dragon - RELEASED
Posted: Mon Apr 22, 2013 5:40 pm
by beach55
[quote="Drakkan"][quote="RMariano"]Cleric's Barracks.... Pick a lock??
for pickingt a lock - just think about with what thief could open a lock and use that item on the lock. You should have it
Excuse me Great Drakkan
I try with all my weapons
nobody work...
what is the good weapon ???
thanks in advance and............VERY GREAT JOB !!!!!!!!!!!!
(sorry for my bad English...I'm italian

)
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Mon Apr 22, 2013 6:05 pm
by Drakkan
beach55 wrote:Drakkan wrote:RMariano wrote:Cleric's Barracks.... Pick a lock??
for pickingt a lock - just think about with what thief could open a lock and use that item on the lock. You should have it
Excuse me Great Drakkan
I try with all my weapons
nobody work...
what is the good weapon ???
thanks in advance and............VERY GREAT JOB !!!!!!!!!!!!
(sorry for my bad English...I'm italian

)
hi, in version 4 you need
InsalĀ“s dagger to open this lock, it is hinted in the tooltip of that dagger. In case you do not take Insal to your party, you will not pick this lock
Re: [MOD] Eye of the Dragon - version 4 released
Posted: Tue Apr 23, 2013 11:59 am
by beach55
Thank you very much !
I haven't Insal in my party...no matter
Now I am in lev 13 "Little pets"
I haven't no idea how open the door ?????????????
I see that nobody else has meet same problem...
perhaps...I am the most stupid of all
Please...help me
Again congratulations for your wonderful work

Re: [MOD] Eye of the Dragon - version 4 released
Posted: Tue Apr 23, 2013 12:30 pm
by Drakkan
beach55 wrote:Thank you very much !
I haven't Insal in my party...no matter
Now I am in lev 13 "Little pets"
I haven't no idea how open the door ?????????????
I see that nobody else has meet same problem...
perhaps...I am the most stupid of all
Please...help me
Again congratulations for your wonderful work

you need two
dragon gems. One is in the treasure room of high cleric and the other when completing the "arena" room.
Re: [MOD] Eye of the Dragon - version 4 released
Posted: Tue Apr 23, 2013 3:49 pm
by Lightangels
The version 5 is for when ?

Re: [MOD] Eye of the Dragon - version 4 released
Posted: Sun Apr 28, 2013 11:33 pm
by Torquemada
Really nice work! Makes my dungeon look like crap
Re: [MOD] Eye of the Dragon - version 4 released
Posted: Tue Apr 30, 2013 11:25 pm
by Drakkan
Torquemada wrote:Really nice work! Makes my dungeon look like crap
dont be so hard on yourself, every dungeon has something briliant and new. And you can always imporve something for next version(s)
Lightangels wrote:The version 5 is for when ?

Iam still working on it, as for now, I am not sure how much I want to expand it... still lots of work, could take from one to several weeks. I will see.

Re: [MOD] Eye of the Dragon - version 4 released
Posted: Tue May 07, 2013 10:54 pm
by Drakkan
I am slowly starting testing, version 5 should be ready within two weeks. If somebody want join me (especialy looking for grammar checks), let me know.
Re: [MOD] Eye of the Dragon - version 4 released
Posted: Sat May 11, 2013 2:13 am
by Shaf
I finally got into the Tricks and Traps Level. For the longest time couldn't figure out that I needed to Hold the Water Orb to get past the High Level Clerics Door. Having never played EOB2 Only EOB1. A Hint in that area might be Helpful.
How Do I get past the Red,yellow Tile area in the W of the floor without all my characters Dieing. Not Fast enough to get through before the Middle wall Closes, are speed potions a requirement?
Re: [MOD] Eye of the Dragon - version 4 released
Posted: Sat May 11, 2013 10:43 am
by Drakkan
Shaf wrote:I finally got into the Tricks and Traps Level. For the longest time couldn't figure out that I needed to Hold the Water Orb to get past the High Level Clerics Door. Having never played EOB2 Only EOB1. A Hint in that area might be Helpful.
How Do I get past the Red,yellow Tile area in the W of the floor without all my characters Dieing. Not Fast enough to get through before the Middle wall Closes, are speed potions a requirement?
good feedback regarding that orbs. I know it is not easy to realize you need to hold these orbs. This is more question of scripting, I do not know how to script just iteration for 4 same objects in different inventories

Regarding the tiles - you can get easily to the other side of room and not step on any red tile. The Hihg Cleric will appear every time, no matter which way you choose. What I sugest is to
choose go south way, quickly step on the tile where clerics will be released (under the pillar). In this moment go quickly back to the starting position and try manipulate the cleric to walk on red squares which will kill tehm pretty fast. After clerics are killed, door will be opened, when you go trough, all damage on tiles is going to be disabled. Make sure your party is not weighted (no snail icon) so you can move fast and take minor damage when steping on yellow plates (or even red ones)