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Re: Ask a simple question, get a simple answer
Posted: Wed Dec 24, 2014 5:27 pm
by Drakkan
how many gifts I will find under the xmas tree this year ?
Re: Ask a simple question, get a simple answer
Posted: Wed Dec 24, 2014 5:47 pm
by minmay
Thorham wrote:How can I set the scale of a custom GUI? By default, elements like fonts always have the same size, regardless of the screen resolution. Any way to change this?
I don't think you can scale text, but there are two other things that are useful for that:
1. GraphicsContext.font() can change the typeface between "tiny", "small", "medium", and "large".
2. GraphicsContext.drawParagraph() can draw a string with a specific width, inserting newlines when necessary, and returns the width and height of the resulting text area.
Also, as far as I can tell, the size of GUI elements is determined only by screen height, not width. Width just affects their position.
Re: Ask a simple question, get a simple answer
Posted: Wed Dec 24, 2014 11:54 pm
by TheLastOrder
Question: Any idea about this:
beach_rock_wall_button_01 ????
Tried in editor, without results...
Looked for it in the forum. Nothing
Thanks as always, this is a great community

Re: Ask a simple question, get a simple answer
Posted: Thu Dec 25, 2014 1:08 am
by Thorham
minmay wrote:I don't think you can scale text, but there are two other things that are useful for that:
1. GraphicsContext.font() can change the typeface between "tiny", "small", "medium", and "large".
2. GraphicsContext.drawParagraph() can draw a string with a specific width, inserting newlines when necessary, and returns the width and height of the resulting text area.
Yeah, I was afraid that might be the case. I wanted to change some part of the existing GUI, but it will never look right in all available resolutions now.
Re: Ask a simple question, get a simple answer
Posted: Thu Dec 25, 2014 1:15 am
by minmay
Thorham wrote:minmay wrote:I don't think you can scale text, but there are two other things that are useful for that:
1. GraphicsContext.font() can change the typeface between "tiny", "small", "medium", and "large".
2. GraphicsContext.drawParagraph() can draw a string with a specific width, inserting newlines when necessary, and returns the width and height of the resulting text area.
Yeah, I was afraid that might be the case. I wanted to change some part of the existing GUI, but it will never look right in all available resolutions now.
You can always draw the characters manually with GraphicsContext.drawImage2().
Re: Ask a simple question, get a simple answer
Posted: Thu Dec 25, 2014 2:04 am
by Thorham
minmay wrote:You can always draw the characters manually with GraphicsContext.drawImage2().
Was afraid of that, too

Thanks anyway.
Any way to change the modifiers for spell and weapon damage that characters get from skills? If not, then I know a way around it, but it bloats the script code.
Re: Ask a simple question, get a simple answer
Posted: Thu Dec 25, 2014 12:00 pm
by kelly1111
Ok guys: Simple question; how do I make a new key item. Do I use define object or cloneObject?
Just want some more keys for my dungeon
Re: Ask a simple question, get a simple answer
Posted: Thu Dec 25, 2014 10:40 pm
by NutJob
Drakkan wrote:how many gifts I will find under the xmas tree this year ?
LOL!
Simple enough. 1d4?
Re: Ask a simple question, get a simple answer
Posted: Fri Dec 26, 2014 2:53 pm
by Slade
Hey! If i use floor_trigger to get some "starting message" to point where you start, or anywhere so how i make it triggers only once? not everytime i go there. Thanks

(btw im totally noob at lua but good designer

)
Re: Ask a simple question, get a simple answer
Posted: Fri Dec 26, 2014 5:50 pm
by minmay
Check the box that says "disableSelf".