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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 3:48 am
by Neikun
Animations, probably not. But I think I could figure out a way for it to do ranged attacks.
What a nasty idea xP

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 5:14 am
by Neikun
Here are the first six.
SpoilerShow
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Left to right, Juho's Concept art in slime form (Art Slime), Amber Slime, Water Slime, Sludge (Slime), Dirt Slime, WizWood Slime (Textures by Phitt)

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 11:44 am
by flatline
FYI: The Big Slime in my signature shoots slime up to 5 tiles away.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sat Feb 09, 2013 10:04 pm
by Neikun
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So by combining a Skyrim skyline, my particle systems for the Arcane Lizard and the Water Slime,
We get this cute little bugger!
Say hello to everyone, Sky Slime!
*glub glub*
d'awwww! >w<

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Mon Feb 18, 2013 9:44 pm
by Neikun
My first 6 custom crystals are good to go. Expect even better ones later thanks to Diarmuid!

http://grimrock.nexusmods.com/mods/201/

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Feb 19, 2013 1:07 am
by Grimfan
Just when I thought my mod was ready to go you pull this stunt on me...

Bless you! Bless You! Bless You! :D

You know if I were to ever meet you in person I would get down on my hands and knees an cry out "I am not Worthy!" Then I would invite you to play in both my Pathfinder campaigns. :)

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Feb 19, 2013 3:18 am
by Neikun
Aww. That's kinda cute, but please don't put my talents above your own. I don't like being any more or less than someone's equal. :)

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Feb 19, 2013 4:06 am
by Grimfan
Of course, I'm semi-joking. I wouldn't be quite that weird about it. It's not like I'm an :ugeek: or anything.

But as for talent comparisons, I suck at modelling stuff. In that department you have me beaten hands down.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 22, 2013 3:29 pm
by akroma222
Once again, MARVELLOUS work man!!
New decoratoions, crystals, statues, and uggardian variations are awesome :D
(I have all the uggardian variations running in Labyrinth - with some nasty 'onDie' suprises)

When are you going to release those new wall sets? they could be very useful indeed ;)
And also, kudos for the floor and ceiling files... helps with the mixing of wall sets

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 22, 2013 7:07 pm
by Neikun
Wallsets are on a bit of a hold for now. I hit a roadblock trying to make the metal door look golden and good at the same time.
White Ruins is even more on hold as I totally lost my inspiration for it.
However I recently gave all my White Ruins files to Asteroth, so maybe he'll cook up something special.