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Re: Dungeon Editor Progress

Posted: Wed May 16, 2012 2:34 pm
by pulpum
we'll be here for your come back. enjoy the holidays! :mrgreen:

Re: Dungeon Editor Progress

Posted: Wed May 16, 2012 2:55 pm
by Wholley
AHHHHHHHHHHHHH!!!!!!!!!!!! What am I going to do for 2 weeks without editor updates..... Well...hmmm... ok I just play DM1,DM2,Dm3... again for the 43 time I guess. You all have a great little rest and get relaxed because I expect 3 times as much work from you when you get back (didn't think I was gonna let you slack off now did you?). You gotta get on the expansion, the editor and start working on LOG 2 before the wave of excitement dies. See you in June
Later
Wholley

Re: Dungeon Editor Progress

Posted: Wed May 16, 2012 4:14 pm
by Darklord
This place will be be quiet the next few weeks I think. :(

Have fun though guys! :)

Daniel.l

Re: Dungeon Editor Progress

Posted: Wed May 16, 2012 5:42 pm
by Crashbanito
Have fun guys. You've most certainly earned it. ;)

Re: Dungeon Editor Progress

Posted: Thu May 17, 2012 8:32 am
by Mire
Enjoy your vacation.
I'm kind of jealous, how I'd like to go to a warm beach right now.

Mountain weather is too annoying, so much snow / heavy winds / rain / crazy temperature shifts =(.

Re: Dungeon Editor Progress

Posted: Thu May 17, 2012 6:42 pm
by nikkivixen
Im curious, will it be possible to import new dungeon architecture to the game? Ive got quite a bit of experience at making tilesets for Morrowind, the ones in Grimrock are much more simplistic and I think it'd be fun to make a bunch of them. I hope the models are in a common format so that new import scripts for blender arent required...

Re: Dungeon Editor Progress

Posted: Thu May 17, 2012 11:04 pm
by Bees
nikkivixen wrote:Im curious, will it be possible to import new dungeon architecture to the game?
All signs point to "yes."
nikkivixen wrote:I hope the models are in a common format so that new import scripts for blender arent required...
Unknown, but there is already a working import script for Blender that works up to 2.62, thanks to bitcpy.
viewtopic.php?f=14&t=2162&start=20#p24317

Re: Dungeon Editor Progress

Posted: Sat May 19, 2012 3:01 am
by TZO2k12
Take as much time off as you need/want you've earned it! :mrgreen:

Re: Dungeon Editor Progress

Posted: Fri May 25, 2012 11:47 pm
by nblackburn
Awesome work, could you possibly look into adding syntax highlighting as it would be a huge help :)

Re: Dungeon Editor Progress

Posted: Sat May 26, 2012 5:14 pm
by Ixnatifual
I wonder if it'd be possible to add skybox ceilings for outdoor areas such as this.