Isaac wrote:First thing to do is check the error log file; in the game's install folder. This will list an error.
Great, here it is
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1920 x 1080
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: medium (2)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false
Loading save game C:\Users\NOOBERTO\Documents/Almost Human/Legend of Grimrock 2/savegame49.sav
Loading dungeon The Mountain by The Last Order
Game loaded
=== Software Failure ===
[string "Script.lua"]:0: attempt to concatenate field 'id' (a nil value)
stack traceback:
[string "Script.lua"]: in function 'saveValue'
[string "Script.lua"]: in function 'saveState'
[string "GameObject.lua"]: in function 'saveState'
[string "Map.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "SaveGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I´m starting to believe that is related with spawning enemies that are not in the SAME level as the bossfight; this problem happened as well with another enemy from LoG2, but not with a 3rd one whose invocation was only teleporting him in the same level (in a one-square closed area) where the fight has to happen.
Thank you so much!