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Re: Fate of Kingdom

Posted: Sun May 21, 2017 3:26 pm
by kingrilian
I am in the Cave of Illusions and stuck.
SpoilerShow
If I remember rightly in the original game there was a transporter in the annex on the western wall which lead to a small room with a button to take you elsewhere. Now the annex on the west wall is totally vacant and I cannot find an alternative route.
Can you help please

Re: Fate of Kingdom

Posted: Sun May 21, 2017 5:20 pm
by Badgert
This is a bug in version 2, in version 2.1 everything has already been fixed.

Re: Fate of Kingdom

Posted: Mon Jun 05, 2017 10:17 pm
by Nathaniel
Badgert wrote:This is a bug in version 2, in version 2.1 everything has already been fixed...
Мой вопрос адресован лично уважаемому Badgert, поэтому позволю себе написать на русском. Так вот, начал я позавчера играть на версии 2.1. Сначала всё шло нормально, убил в длинном коридоре древонога и нескольких представителей семейства грибов. Но затем при стандартном быстром сохранении последовал вылет игры. Причём открылось не стандартное окно ошибки игры, а традиционное окно Windows с ошибкой, заскринить которую я не смог. Естественно, весь прогресс был потерян.

Есть ли способ решить эту проблему с вылетами? Качество рендеринга у меня выставлено в максимум, разрешение стандартное 1152х864. При тех же настройках отыграл без проблем в аддон "Eye of the Atlantis", разработчик которого предупреждал о последствиях быстрых сохранений с включённым в настройках рендерингом высокого качества. Что можно сделать?

Re: Fate of Kingdom

Posted: Tue Jun 06, 2017 12:39 pm
by Badgert
Nathaniel
I sent you a private message

Re: Fate of Kingdom

Posted: Sun Jun 11, 2017 12:02 am
by Torquemada
Just started playing your dungeon. Pretty good but as always there are some things I noticed that I didn't like:
- Various cosmetic problems, can see through wall entities (the low wall around the small pool in witch tower level 2 is missing it's back face), lanterns hovering instead of sticking to the walls. The ceiling in palace garden in the first dungeon is probably not as it should be.
- The monsters in the beginning are too tough, the fighting become very tedious fast since you only have rocks and a hatched. This becomes especially obvious when you fight the slime boss.
- Missing basic weapons for example, I didn't find any heavy weapon (except the bone club, which you'd never use) I salvaged my first heavy weapon from a skeleton in the witch tower. Also I have not found a gun yet, which sucks if you want to use firearms.
- No secrets? Or at least no secret found message
- Some spelling errors here and there.

I hope you don't take it badly, I like your dungeon but these things kinda bugged me.

Re: Fate of Kingdom

Posted: Sun Jun 11, 2017 10:17 pm
by Badgert
Thanks for the tip. I will try to take into account your comments when preparing a new version.

Re: Fate of Kingdom

Posted: Mon Jun 12, 2017 1:23 am
by Torquemada
I have like 400+ pellets but still haven't found a firearm. I am also level 10 and still using regular dagger with my thief, haven't found another one yet, same with my minotaur, not heavy weapon found except that axe the skeleton dropped. Is all those stuff hidden somewhere or am I not paying attention?

Re: Fate of Kingdom

Posted: Mon Jun 12, 2017 9:13 am
by Badgert
Probably, you immediately left the city to the surface and ignored the mines ...

Re: Fate of Kingdom

Posted: Fri Jun 23, 2017 6:59 pm
by Torquemada
Hmm where are those mines? I've searched the whole city and only found for exits, the surface exit, the transport exit, the swimming pool and the secret cellar.

Re: Fate of Kingdom

Posted: Fri Jun 23, 2017 8:55 pm
by Badgert
Search the Royal Garden carefully.