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Re: The Allure of Nightfall - Version 0.04
Posted: Fri Mar 30, 2018 11:01 am
by Slayer82
Thanks, Khollik and Andyroosta.
I have had times where I have just felt overwhelmed and wanted to give up, but that won't happen.
All the assets and hard work by other modders have really inspired me to continue the mod. I will also involve you (Andyroosta) in the testing phase, so that I don't have to release ten different updates <lol>.
I do my best to make updates and I also try to work on the mod when I have free time. It'll still be several months, but it'll be finished.
Lastly, some advice for people currently modding or contemplating making a mod; do it! It's amazing to hear positive comments on your work, to fill people's lives with a bit of fun, and to create a bit of art/entertainment for others. If it wasn't for Vanblam, Zimber, Skuggasveinn, Mutman, THOM, Isaac, Minmay, and the rest of the community, then I would have given up.
I look forward to finishing it, so that you can all play it.
Cheers!
Re: The Allure of Nightfall - Version 0.04
Posted: Sat Mar 31, 2018 12:19 pm
by Torst
Slayer82 wrote:
I look forward to finishing it, so that you can all play it.
Cheers!
Thx for the update. Cheers!

Re: The Allure of Nightfall - Version 0.04
Posted: Wed Apr 25, 2018 2:50 pm
by Slayer82
I'm working on a side quest that doesn't affect the main mission.
It's a hidden chamber with a few puzzles, items, secrets, a stalker, and a 'caretaker'. I'm still contemplating how difficult it will be to discover and/or whether it'll be a part of the an main quest...
More updates to come soon.

Re: The Allure of Nightfall - Version 0.04
Posted: Wed May 16, 2018 10:21 am
by Slayer82
Time for another update.
This past few weeks have been good for work on the mod. I am in the process of flushing out some ideas on levels I was previously stumped with.
I have tried to create some aesthetically pleasing stages, which allows for some nicer experiences when adventuring.
I have attached some screenshots for this update:
https://imgur.com/ap4US9m
https://imgur.com/V8ULiYE
https://imgur.com/kbzgyHY
https://imgur.com/qkJz4XA
https://imgur.com/vVeLALR
Re: The Allure of Nightfall - Version 0.04
Posted: Wed May 16, 2018 3:51 pm
by Curunir
Just my opinion - go easy on the elevation tool. The base game only uses it heavily in the desert map and outside of that, it's only ever used in Twigroot forest, for a small, even hill, and on the beaches.
I understand the desire to create a more dynamic landscape, but it usually just looks bad when overused.
Re: The Allure of Nightfall - Version 0.04
Posted: Thu May 17, 2018 4:30 am
by minmay
I disagree, I wish modders would use the heightmap much more. I do hate it when people use extreme elevation changes (going straight from 0 to 2 without a 1 in between) but I don't see any of that in the screenshots.
Re: The Allure of Nightfall - Version 0.04
Posted: Thu May 17, 2018 8:14 am
by Curunir
I just think it messes up terrain decoration and props way too much to justify extensive use beyond a slight bump to 1 here and there.
Re: The Allure of Nightfall - Version 0.04
Posted: Thu May 17, 2018 12:07 pm
by Slayer82
Just my opinion - go easy on the elevation tool. The base game only uses it heavily in the desert map and outside of that, it's only ever used in Twigroot forest, for a small, even hill, and on the beaches.
I understand the desire to create a more dynamic landscape, but it usually just looks bad when overused.
Huh? The elevations aren't that high or low, plus I used the same elevations throughout Isle of the Deranged and I haven't heard any criticism regarding elevations for that mod.
Anyway, it's all good. The mod's slowly coming together... Still a lot more to do, though.
I'll try to create a short clip soon to show how the mod will play.
Re: The Allure of Nightfall - Version 0.04
Posted: Fri May 18, 2018 2:12 am
by minmay
Curunir wrote:I just think it messes up terrain decoration and props way too much to justify extensive use beyond a slight bump to 1 here and there.
You can offset/rotate your decorations to match the curvature of the terrain though (
quick example). But I agree that it looks pretty bad if you don't do that.
Re: The Allure of Nightfall - Version 0.04
Posted: Fri May 18, 2018 7:21 am
by Curunir
Hrumph, offset as in 'use the position -> height tool'?
I could never get the forest border rocks to look like that in elevations - they either float or are buried for me.