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Re: Do pits play it to safe?
Posted: Wed Aug 15, 2012 7:45 pm
by Isaac
EOB did allow you to customize stats to better match any PnP D&D characters you might want to play.
Played standard, the game could be very difficult. It was entirely possible to be surrounded [attacked] from all sides while having every party member be paralyzed; unable to defend.
Re: Do pits play it to safe?
Posted: Thu Aug 16, 2012 10:11 am
by Goffmog
Isaac wrote:EOB did allow you to customize stats to better match any PnP D&D characters you might want to play.
Played standard, the game could be very difficult. It was entirely possible to be surrounded [attacked] from all sides while having every party member be paralyzed; unable to defend.
My favourite way to play EotB I & II is to take a party of 4 halfling fighter/thieves with rolled stats and rely on retainers for magic. Ensures many fun moments, especially early on - and lots of switching party ranks.
Re: Do pits play it to safe?
Posted: Thu Aug 16, 2012 10:18 am
by Isaac
Goffmog wrote:My favourite way to play EotB I & II is to take a party of 4 halfling fighter/thieves with rolled stats and rely on retainers for magic. Ensures many fun moments, especially early on - and lots of switching party ranks.
Sounds like quite a fellowship.

Re: Do pits play it to safe?
Posted: Thu Aug 16, 2012 10:21 am
by Darklord
Isaac wrote:EOB did allow you to customize stats to better match any PnP D&D characters you might want to play.
My characters always had 18's (pre racial) for every stat!
Daniel.
Re: Do pits play it to safe?
Posted: Thu Aug 16, 2012 10:28 am
by Goffmog
Isaac wrote:Goffmog wrote:My favourite way to play EotB I & II is to take a party of 4 halfling fighter/thieves with rolled stats and rely on retainers for magic. Ensures many fun moments, especially early on - and lots of switching party ranks.
Sounds like quite a fellowship.

Yeah, I used to scour the LotR forward and appendices for some non-cliché Hobbit names I could give them... Also, there weren't really enough portraits to cover 4 halflings and someone always ended up looking a bit out of place

Re: Do pits play it to safe?
Posted: Sat Aug 18, 2012 6:45 pm
by crimsont
I think that every pit is far too safe in the game. It should be a gamble each time you jump into one of those things. Sure, sometimes we get enemies, but there should be something worse every so often. Perhaps falling into a pit that lands you in a 1x3 space with something deadly, and the portal on the other side takes you back to level 1.
Re: Do pits play it to safe?
Posted: Sat Aug 18, 2012 7:48 pm
by DJK
crimsont wrote:and the portal on the other side takes you back to level 1.
I said it before, there shouldn't even BE a portal taking you anywhere... THIS is the main mistake with pits in my eyes... pits in Eye of the beholder dropped dropped you down to the floor below, more common the not, just somewhere smack middle of a level... no convenient "get back through here" means... you just literally skipped the remainder of the previous level and where middle of next... either you continued from there or tried to get back to the previous level.. which both ways usually wasn't a easy task to do as you didn't know your surroundings, where the stairs were or anything...
It seems to me Almost Human wanted to include pits BUT they didn't want it to mess with their "linear" path of progression... and thus in 95+ of the pits they locked off the area you land in and the only way forward is the way back by means of a handy teleporter...
Re: Do pits play it to safe?
Posted: Sat Aug 18, 2012 10:40 pm
by Isaac
DJK wrote:crimsont wrote:and the portal on the other side takes you back to level 1.
... pits in Eye of the beholder dropped dropped you down to the floor below, more common the not, just somewhere smack middle of a level... no convenient "get back through here" means... you just literally skipped the remainder of the previous level and where middle of next... either you continued from there or tried to get back to the previous level.. which both ways usually wasn't a easy task to do as you didn't know your surroundings, where the stairs were or anything...
I would prefer if it were this way... It [slightly] reduces the feeling that the whole thing is a maze for human mice. In EOB the first three levels were a (past) functional drainage system ~their sewers... not an obstacle course/maze to test adventurers.
Re: Do pits play it to safe?
Posted: Sun Aug 19, 2012 8:24 pm
by crimsont
I did mean at the minimum, if they do still want a way back up. I think it would have been a great deterrent if the first pit on level 1 would have landed the character into the middle of the Slime Challenge with no way out but to find the path out.
Re: Do pits play it to safe?
Posted: Sun Aug 19, 2012 9:45 pm
by Dr.Disaster
crimsont wrote:I did mean at the minimum, if they do still want a way back up. I think it would have been a great deterrent if the first pit on level 1 would have landed the character into the middle of the Slime Challenge with no way out but to find the path out.
Droping lvl 1 chars into Slime Challenge is 1 instant party wipe. Next thing happening is player loads, notes the challenge, lvls his party up and returns when he knows the party can handle it. Grats for designing another boring death trap.