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Re: [WIP] Mine Tileset
Posted: Sun Oct 14, 2012 10:30 am
by Lmaoboat
Hmm, I was hoping I could make it look like it was turning by rapidly destroying and recreating it with a slightly different facing, but it seems items items spawn with random slight rotations each time.
Re: [WIP] Mine Tileset
Posted: Sun Oct 14, 2012 10:52 am
by Pandafox
oh ! Really good work !

Re: [WIP] Mine Tileset
Posted: Sun Oct 14, 2012 11:14 am
by Komag
Lmaoboat wrote:Hmm, I was hoping I could make it look like it was turning by rapidly destroying and recreating it with a slightly different facing, but it seems items items spawn with random slight rotations each time.
You can set facing with more precision than 0,1,2,3? I just tried it and see that you can! like 1.2, etc. But I can't quite figure out what's happening - the item is mostly appearing on the west side with different rotations. It can even take huge numbers like 814.8, but I have no idea whats really going on
Re: [WIP] Mine Tileset
Posted: Sun Oct 14, 2012 3:27 pm
by Kuningas
Also, if it is an item, can it be made into a container? I don't remember if you can access containers on the floor.
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 12:18 pm
by flatline
Kuningas wrote:Also, if it is an item, can it be made into a container? I don't remember if you can access containers on the floor.
I tried unsuccessfully to mod a container that was accessible from the ground. Unfortunately, I am not good enough/haven't had the time to come up with a way of making a container that you aren't able to carry away. Using the "ongetmouseitem" command might be involved, but after that I'm lost.
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 4:53 pm
by Kuningas
Hmm. Maybe a container you can sort of "pick up" but cannot carry away from the minecart? That'd make for some confusion, though... Well, it isn't critical to have them be containers, and we always have alcoves. : D
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 5:15 pm
by Deadlylama
Kuningas wrote:Hmm. Maybe a container you can sort of "pick up" but cannot carry away from the minecart? That'd make for some confusion, though... Well, it isn't critical to have them be containers, and we always have alcoves. : D
Alcoves work everywhere ;D
maybe the alcove model could somehow be moved by a tiny offset from its origin to simulate a moving minecart.
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 10:35 pm
by Phitt
Lmaoboat wrote:Okay, so now I've made a generic item that uses the crate blockage model that smoothly moves across the room and can't be picked up.
Sounds promising. I wonder what can be done once animations are supported, but you'd need to move the object itself by script anyway. Would certainly be nice to have puzzles with the mine cart.
One more thing I'd like to know about lanterns. I know I can make a special torch holder for lanterns only, but what about the regular torch holders? They will accept lanterns if I don't add a script to them (which would look odd). Is there a simple way to add a script to all regular torch holders in a mod/level to prevent them from accepting lanterns?
Made some more objects, here is a short video showing off the current state of the tileset. Still a lot missing, but I think it's enough for a short 'trailer'. The compression I used was crappy for some reason, so it's not really 'HD'. And FRAPS was killing the framerate, it stutters a bit. No performance problems under normal circumstances.
http://www.youtube.com/watch?v=tZ--kLhD8AM
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 11:34 pm
by Lmaoboat
If think if you make a custom torch object with the same name, it replaces the standard one, so maybe you can just copy the torch definition and add a hook that rejects lanterns.
Re: [WIP] Mine Tileset
Posted: Mon Oct 15, 2012 11:41 pm
by Lmaoboat
Kuningas wrote:Hmm. Maybe a container you can sort of "pick up" but cannot carry away from the minecart? That'd make for some confusion, though... Well, it isn't critical to have them be containers, and we always have alcoves. : D
I can't think of a way to force a container to be opened with a script, so the best I can think to do is a "crowbar," or some other tool that's actually a container who's contents depend when what minecart you're facing. That or make minecarts really heavy containers that don't let you move.