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Re: [2nd partial release] Keys, Gems, Locks and Doors

Posted: Mon Jan 14, 2013 12:06 am
by Neikun
Try a lot of black levels for the wood and add blue colour to the metal in your specular maps.

Re: [2nd partial release] Keys, Gems, Locks and Doors

Posted: Mon Jan 14, 2013 12:09 am
by undeaddemon
I also think the wood in 4 looks best.

Might I suggest, using a slightly different design for the skull, as here it sorta looks happy (unless that is what you are trying to convey?)
Often I find adding the jawbone makes it hard to hide the "smile". Perhaps something with this influence"

http://eviln8.deviantart.com/art/Human- ... -128560140

http://graphicleftovers.com/graphic/human-skull-7323/

Re: [2nd partial release] Keys, Gems, Locks and Doors

Posted: Mon Jan 14, 2013 12:16 am
by LordYig
undeaddemon wrote:I also think the wood in 4 looks best.

Might I suggest, using a slightly different design for the skull, as here it sorta looks happy (unless that is what you are trying to convey?)
Often I find adding the jawbone makes it hard to hide the "smile". Perhaps something with this influence"

http://eviln8.deviantart.com/art/Human- ... -128560140

http://graphicleftovers.com/graphic/human-skull-7323/
I did not think of this for the skull.
My only purpose is to have the same design I have used for the key and the lock that have already been released.
I want to use the same design on all door, lock and key. (see first post if you haven't already)

It looks fine on small objects, maybe it's because of the size of the skull on the door that you get this feeling.
I don't know modifying the design is a good idea...
I'll give it a try just to see how it looks.

Thanks.

Re: [2nd partial release] Keys, Gems, Locks and Doors

Posted: Tue Apr 09, 2013 11:18 am
by thomson
Thanks a lot for this locks and keys collection. I'd like to report one minor bug and have one key/lock request.

Te bug: the readme in Install Files section, in step 3 mentions wrong file. It says to open this file (which means keys_and_locks_collection.lua in this context), but it should refer to init.lua.

Now for the key/lock request. Would it be possible to create a gargoyle lock like this and a key for it, similar to this one:
ImageImage.

Both assets would be very useful for EOB recreation, but I'm sure others would benefit from gaygoyle themed lock.