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Re: Daniv / Sutekh's toy shop

Posted: Fri Jan 25, 2013 10:37 pm
by Sutekh
Yeah, vanilla and TBC were my favourite, but I still like to log in and mess around doing nothing in particular now and then. :D

Re: Daniv / Sutekh's toy shop

Posted: Fri Jan 25, 2013 10:47 pm
by Wanderer
But if you know WoW you also know Dalaran?
Really nice City of Mages, with really nice architecture I think :mrgreen:

Re: Daniv / Sutekh's toy shop

Posted: Sun Feb 03, 2013 3:59 pm
by Komag
I've adopted the ice uggardian, very nice. I "fixed" the issue with it shooting the frostbolt too early by using GMT to save a new animation called "uggardian_attack_later" and setting the animation event to 18 instead of 9:

Code: Select all

cloneObject{
   name = "daniv_uggardian_ice",
   baseObject = "uggardian",
   model = "mod_assets/models/daniv_uggardians/uggardian_ice.fbx",
   	animations = {
		idle = "assets/animations/monsters/uggardian/uggardian_idle.fbx",
		moveForward = "assets/animations/monsters/uggardian/uggardian_walk.fbx",
		strafeLeft = "assets/animations/monsters/uggardian/uggardian_strafe_left.fbx",
		strafeRight = "assets/animations/monsters/uggardian/uggardian_strafe_right.fbx",
		turnLeft = "assets/animations/monsters/uggardian/uggardian_turn_left.fbx",
		turnRight = "assets/animations/monsters/uggardian/uggardian_turn_right.fbx",
		attack = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx", -- I changed this one
		getHitFrontLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_front_left.fbx",
		getHitFrontRight = "assets/animations/monsters/uggardian/uggardian_get_hit_front_right.fbx",
		getHitBack = "assets/animations/monsters/uggardian/uggardian_get_hit_back.fbx",
		getHitLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_left.fbx",
		getHitRight = "assets/animations/monsters/uggardian/uggardian_get_hit_right.fbx",
		fall = "assets/animations/monsters/uggardian/uggardian_get_hit.fbx",
	},
etc...
then I added this to my objects.lua (could go anywhere)

Code: Select all

defineAnimationEvent{
	animation = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx",
	event = "ranged_attack",
	frame = 18, -- original is 9
}
I think the attack flows much better now, especially since the spell spawns a square in front of him, so the extra delay makes it seem more natural for the distance

Re: Daniv / Sutekh's toy shop

Posted: Sun Feb 03, 2013 4:38 pm
by welchdrew
Id like to see a fire themed dungeon or temple wallset. :P

Re: Daniv / Sutekh's toy shop

Posted: Wed Mar 06, 2013 7:21 pm
by akroma222
Amazing work folks - truly!! :D :D

Re: Daniv / Sutekh's toy shop

Posted: Wed Mar 13, 2013 5:36 pm
by Sutekh
Komag noticed a naming problem with one of the materials I'd defined for the fire uggardian (it clashed with the LoG original!), so I've changed the names to fix this error. I also added an extra uggardian to the pack while I was at it.
I hope this fixes everything!

Re: Daniv / Sutekh's toy shop

Posted: Tue Jul 16, 2013 5:30 pm
by undeaddemon
Hmmm
I need that fix me thinks... somehow - it killed my default ugardian fire texture... I looked and I looked, but I could never find the actual "problem"...

Re: Daniv / Sutekh's toy shop

Posted: Sun Jan 12, 2014 1:36 am
by chaoscommencer
I love these wallsets Sutekh! Great job on all of them!