Re: Daniv / Sutekh's toy shop
Posted: Fri Jan 25, 2013 10:37 pm
Yeah, vanilla and TBC were my favourite, but I still like to log in and mess around doing nothing in particular now and then. 
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Code: Select all
cloneObject{
name = "daniv_uggardian_ice",
baseObject = "uggardian",
model = "mod_assets/models/daniv_uggardians/uggardian_ice.fbx",
animations = {
idle = "assets/animations/monsters/uggardian/uggardian_idle.fbx",
moveForward = "assets/animations/monsters/uggardian/uggardian_walk.fbx",
strafeLeft = "assets/animations/monsters/uggardian/uggardian_strafe_left.fbx",
strafeRight = "assets/animations/monsters/uggardian/uggardian_strafe_right.fbx",
turnLeft = "assets/animations/monsters/uggardian/uggardian_turn_left.fbx",
turnRight = "assets/animations/monsters/uggardian/uggardian_turn_right.fbx",
attack = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx", -- I changed this one
getHitFrontLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/uggardian/uggardian_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/uggardian/uggardian_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/uggardian/uggardian_get_hit_right.fbx",
fall = "assets/animations/monsters/uggardian/uggardian_get_hit.fbx",
},
etc...Code: Select all
defineAnimationEvent{
animation = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx",
event = "ranged_attack",
frame = 18, -- original is 9
}