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Re: [WIP]flesh wall set
Posted: Fri Jan 11, 2013 8:00 pm
by thomson
Silent_Shadow_117 wrote:You should make some kind of music to go with it, and the sound effect for walking on it should be a squishy noise... The music would have to be something creepy, like the Amnesia music...
Regarding music, there should be a quiet heart beating in the background. If you make it right, you can even replace it with faster beat rate when something is about to happen.
That plus extra monsters appear out of nowhere and you'll have to add disclaimers about needing spare pair of underwear to play this mod.

Re: [mods]flesh wall set (work in progress)
Posted: Fri Jan 11, 2013 8:25 pm
by HaunterV
hyteria wrote:haha haunter , this is a good idea , i tryed to make something like that but i dont know how to animate it
https://www.youtube.com/watch?v=rskukxKo5UI
like this but skin it to be fleshy.
Also as for the light sources, do glowing tumors. and make the 'torches' in this dungeon pack, glowing globs of flesh on a bone.
Re: [WIP]flesh wall set
Posted: Fri Jan 11, 2013 8:32 pm
by hyteria
haha as i see this wall set inspire most of you , but understand that i m a beginner hahaha , all of this is compltly new for me , i just try to do what i can , sure that i my mind i see lots of animation and very nice materials effect like second skin , or transparence , but for now it s impossible to realize alone )
Re: [WIP]flesh wall set
Posted: Fri Jan 11, 2013 8:36 pm
by HaunterV
hyteria wrote:hehe ty but i have to work more , deamon eye maybee too diform now i have to rework eye to make gem fit perfectly or i have to move the sockets , i want also too add other texture , all is too much "flesh" maybee with some random decoration like teeth , or veins well another touch of color
reskin the vines and spiderwebs as veins
Re: [WIP]flesh wall set
Posted: Fri Jan 11, 2013 10:17 pm
by hyteria
damn this really make me mad pfffff !!!!
im supposed to have this !
and i get this !
why ffs?!!!!!!!

Re: [WIP]flesh wall set
Posted: Fri Jan 11, 2013 11:14 pm
by germanny
hyteria wrote:damn this really make me mad pfffff !!!!
im supposed to have this !
and i get this !
why ffs?!!!!!!!

You have to bake a normal map from your bumpmap, if you have not yet.
Make sure the objects (it is Blender, right?) orientation is set as it should be in LoG.
Apply texture stack in Blender - diffuse, bump. Set these to RGB to intensity and turn normal 'on' at your desired height.
You´ll need no lights for that.
Go to Edit mode, go to UV mapping, select all, choose or create a new image to bake to.
Then back to default, choose render panel, scroll down and click on bake.
Here choose normal + tangent.
Then bake, and after that, save the normal map.
Re: [WIP]flesh wall set
Posted: Sun Jan 12, 2014 5:40 am
by chaoscommencer
Wow this flesh set is amazing! Like someone else mentioned, it also reminds me of the flood from Halo, but it also reminds me of the last dungeon in Legend of Legaia. If it were a darker red with blood spewing out in places it could deepen the feel and impact of being in a hellish/demonic environment. Have you gotten any farther with it yet hyteria?
Re: [WIP]flesh wall set
Posted: Thu Jan 16, 2014 2:54 am
by Hustin
Reminds me of Doom II
