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Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 3:42 am
by SpiderFighter
Ryeath_Greystalk wrote:SpiderFighter
If a person has a room that thay think is ready, should they submit that to you or someone else for a playtest, or just wait for their turn at the main dungeon?
Ok, gentlemen (and goddess

)...I have received Ryeath_Greystalk's submission, and I just want to say this, in the public forum...
.....we are off to a terrific start! I haven't had time to solve it, but I do understand the mechanics of the puzzle. It's a variation of a room in the first ORRR, and is extremely well done. The lighting is great, the setup is visually interesting, and the puzzle itself is easy enough to understand while being *just* complex enough to be satisfying.
Well done!
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 5:31 am
by Ryeath_Greystalk
Very kind words SpiderFighter.
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 10:14 am
by SpiderFighter
Ryeath_Greystalk wrote:Very kind words SpiderFighter.
I hope you didn't mind me posting my thoughts in here, but I wanted everyone to know the bar had been set. Nicely done, sir!
...and to the rest of you, who are lurking in the back and reading...why haven't you signed up yet?
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 2:15 pm
by Billick
I didn't even realize the base map was available yet. Did I miss that?
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 2:46 pm
by SpiderFighter
Billick wrote:I didn't even realize the base map was available yet. Did I miss that?
Diarmuid is currently optimizing it, and it'll most likely be ready around the time we close the list. I will say that he's got it kicking along between 22-25fps on my year-old (big box store) system (from 8-10), and it's looking goooooooooooooooood.
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 4:48 pm
by Diarmuid
Map is coming along well. Installed lord yig's keys and set all main locks to swirl. So everyone has to put a swirl key in his room

. Also installed grimwidgets and logFramework (which includes grimq).
Here are some more pics, pillars now draw correctly on other levels:
Skuggasveinn is working on some chains to serve as railings, as well as some other decorations (gargoyles!) for the central shaft.
Map is in a usable state however, so if anyone wants already the file to start building his room in it, we can send you the source!
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 5:18 pm
by SpiderFighter
Diarmuid wrote:Map is coming along well. Installed lord yig's keys and set all main locks to swirl. So everyone has to put a swirl key in his room

. Also installed grimwidgets and logFramework (which includes grimq).
Ah, good. I was going to ask if everyone wanted to go that route (grimwidgets).
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 5:52 pm
by Diarmuid
SpiderFighter wrote:Diarmuid wrote:Map is coming along well. Installed lord yig's keys and set all main locks to swirl. So everyone has to put a swirl key in his room

. Also installed grimwidgets and logFramework (which includes grimq).
Ah, good. I was going to ask if everyone wanted to go that route (grimwidgets).
Well, I thought it could be there anyway, if people don't want to use it they can simply ignore it.
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 6:17 pm
by Xanathar
I still don't know if I'm going with a room or not due to time reasons.. but I can give you a grimq release shortly which fixes a couple (by which I mean a couple of dozens

) bugs, including a patching around allEntities, if you are interested
Edit: I delivered anyway.
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Mar 25, 2013 6:32 pm
by mahric
Is there any reasonable guess how much room on custom assets each developer gets?
I really hope that I can use around 3MB, or I would have to drastically simplify my room.