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Re: [MOD] Castle Ringfort
Posted: Fri Apr 25, 2014 8:24 am
by eLPuSHeR
Well your mod is entertaining and I enjoyed the maze-like enviroment despite being stuck several times.
As for the typos, they are minor. I don't remember them right now. a "4" instead of a letter in a sentence and something like that.
Re: [MOD] Castle Ringfort
Posted: Fri Apr 25, 2014 9:22 pm
by THOM
Thanx for your response.
Well, a mod cannot be too easy - wouldn't be entertaining...

So never mind beeing stuck.
Regarding the typos: I will have a look but won't do an update so soon.
Hope, ther will some others play Castle Ringfort...
Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 1:28 pm
by leewroy
Hi!
I´ve been playing this module and I've got stuck at some point
the room with a lot of skeletons. Harak the revenger. Once I entered there and killed them all, I can't leave the room. Is that the sript broken you mentioned some posts earlier? Or I have to so something unusual to get the door opened?!?!
Thanks in advance

Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 3:11 pm
by THOM
If you are playing version 1.2 there is no broken script anywhere.
To leave the burial chamber you have to trigger a mechanic...
On the wall left of the door is a small shelf. Find the item to put on it - it's in the room...
Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 4:33 pm
by leewroy
Nope, I'm playing the first version. Guess the better is start from the begining with 1.2 then.
First thing I tried was put the candle on the shelf, lol. Yet the door won't open

Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 4:52 pm
by THOM
Yes, the best is starting over with version 1.2 - sorry to say that.
And concerning the item - you were wrong !

Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 6:54 pm
by leewroy
oh really ?!?!
anyway, I tried many things...but the right one, lol. Trying to see if one of the skeletons dropped a key, I even put all the shields on tha shelf to clear the ground.

I´ll start with 1.2 but maybe it will take some time, I'm out of connection in my home and can't download here, in my job

Re: [MOD] Castle Ringfort
Posted: Mon May 05, 2014 7:04 pm
by THOM
Erm - well... Maybe a misunderstanding?
I meant 'your idea was wrong' - means: you choosed the wrong item...
Well, somehow I could also say 'you are right: with the candle, the door won't open' ...
Confusing...

Re: [MOD] Castle Ringfort
Posted: Tue May 06, 2014 1:47 am
by leewroy
Nah, I´ve got the meaning. I was just thinking about it cause it's the most "different" item on the room
Now I´ll donwload the 1.2 and when I get there, if I've get stuck again, I´ll shout for you. Thanks!
Re: [MOD] Castle Ringfort
Posted: Wed May 07, 2014 8:35 am
by minmay
Your dungeon crashes every time you walk in front of the iron door on level 3, because you made a typo:
Code: Select all
#script_entity_14:13: attempt to index global 'part2y' (a nil value)