Re: [WIP] Grimrock Model Tookit
Posted: Tue Nov 13, 2012 11:59 pm
@starnick: Hey Nick - great to see that you've found the GMT! I've been debating sending a message your way to (a) thank you for your hard work on Assimp-Net and (b) ask if it's possible to export a managed Scene object using the Export API. However, I've not had the chance to take a proper look at your latest changes yet as I've had a busy week or two, so I wanted to figure it out before bothering you! Was really easy to get Assimp-Net working - many thanks for that. I'll be sure to add send some more detailed feedback your way later on. I set myself the task of writing documentation recently - which has slowed things down a bit as it takes longer than I thought.
Good suggestion re: FBX. I considered that, but have decided to go the C++ route for now, so I get (a) a command line tool out of it that will work when the OSX version of Grimrock comes out and (b) a library I can use in C# for a (albeit messy) solution in the GMT too. I considered writing an FBX .NET wrapper as it would be very useful for some people I'm sure - but woah, it's a BIG library! Thanks again for all your hard work on Assimp-Net, 'official' thanks are in the soon-to-be-released docs
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@pferguso: I'm afraid that there is no way to export an animated model using the GMT yet, as OBJ files do no support storing Node data. It would also be extremely difficult to export the node data into a second file and re-attach it, as every vertex in the model is tied to a given set of bones which would be lost. However, there is a solution on the way through the FBX file format that I'm working on, and also (thanks to Nick from Assimp-Net) there will be DAE export of models coming very soon too!
Good suggestion re: FBX. I considered that, but have decided to go the C++ route for now, so I get (a) a command line tool out of it that will work when the OSX version of Grimrock comes out and (b) a library I can use in C# for a (albeit messy) solution in the GMT too. I considered writing an FBX .NET wrapper as it would be very useful for some people I'm sure - but woah, it's a BIG library! Thanks again for all your hard work on Assimp-Net, 'official' thanks are in the soon-to-be-released docs

@pferguso: I'm afraid that there is no way to export an animated model using the GMT yet, as OBJ files do no support storing Node data. It would also be extremely difficult to export the node data into a second file and re-attach it, as every vertex in the model is tied to a given set of bones which would be lost. However, there is a solution on the way through the FBX file format that I'm working on, and also (thanks to Nick from Assimp-Net) there will be DAE export of models coming very soon too!