[MOD] The Guardians
Re: [MOD] The Guardians
Can you give a hint for the location of
As for the latter,
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the 4/4 top way letter? I'm not planning on scrounging for all 9 secrets I'm missing, but that one seems like it might be pretty major.
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there's still 5 levels left going by the statistics screen, though I have no idea how big they'll be.
Re: [MOD] The Guardians
It's in
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the Undertown in a grating near the first? altar of death at 14,29.
Re: [MOD] The Guardians
Btw for the last figurine,
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Did you offer a red gem to enter ratlington town? The present you get for offering a red gem can be offered as a figurine as well.
Re: [MOD] The Guardians
You are completely right Pompidom.
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That is it. So everybody who did not spend a red gem to enter Ratlington will be out of luck to see the good ending.
@Adrageron Or is there another way? The reward for the last figurine is a necklace that lets you survive petrify...

Last edited by Banaora on Mon Apr 22, 2019 3:58 pm, edited 1 time in total.
Re: [MOD] The Guardians
I certainly hope that's not the case, that would be incredibly stupid.
Using the console to spawn some statues, I found that
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I didn't even have a red gem on me when reaching Ratlington. I'd found only one (at that in the martyr puzzle, which isn't exactly a given to solve in the first place), but used it to get my first crystal flower for the alchemist. Having such a seemingly trivial event lock you out of the good ending without any warning whatsoever until you get stuck 20h later (besides reading here it would be absolutely impossible to even find out that's what I'm missing).
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there are 13 statue rewards, the last of which lead me to a secret with the wizard's virge. So it might be the case that you only need 12 to complete the game and we're missing one more. Although maybe the virge's the weapon that you're supposed to defeat the final boss with.
Re: [MOD] The Guardians
The sacrifices when playing any version 1.0 of a game/mod
It's only version 1.0
It's already extremely well done and fairly bugfree.
And I really appreciate that.
With the right improvements and balance changes this mod definitely outclasses most other LoG2 mods

It's only version 1.0

And I really appreciate that.
With the right improvements and balance changes this mod definitely outclasses most other LoG2 mods

Re: [MOD] The Guardians
Well, imo Adrageron's mods outclass all other LoG2 mods even as is. People say 'this could be Grimrock 3' about damn near every single large scale mod, but lost city and this are the only two which reach and often surpass the base game in the quality of world, encounter and puzzle design.
Re: [MOD] The Guardians
Has anyone figured out the alternative enchanting resources?
Re: [MOD] The Guardians
Only one, resist all from
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holy water.
Re: [MOD] The Guardians
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HAHAAHAHAHAAHAAHAHA the citadel and the smoke monsters invulnerable to physical damage. Am I lucky I have 2 strength based frontrow barbs that still carry their firesword and lightning sword as a backup weapon in case of situations like these! So I could actually kill them without suffering too much!