Re: [WIP] Generations of Kings
Posted: Sun May 18, 2025 3:07 pm
I tested that latest version food stacking is great...thx
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Hi again, that's great to hear! I didn't find the mention.. ah, I guess I rushed it a bit this time. Next time, I will find it. I said third level, but I was mistaken, it happens at Dark Tower Level 4 (map 36). It's kinda like the 3rd encounter, so I got that mixed up. I have some extra minor issues to add too: Ale Flask results in a crash and the spell Nature Grace seems inactive.Slava wrote: ↑Fri May 23, 2025 6:46 am Hi Jos, thank you so much for your review! I was expecting some new bugs to appear. Unfortunately, I don't have time to test everything myself. Huge thanks to you for this! I will definitely fix all bugs and release a new version in the near future.
Did you find a little mention of yourself in the game?
I was unable to reproduce the error at the third level. Maybe it doesn't always happen?
Okay, I'll take care of it. I think I even know what the problem is. Could you check my hunch?I said third level, but I was mistaken, it happens at Dark Tower Level 4 (map 36).
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floor_trigger_300.floortrigger:removeConnector("onActivate", "DarkSollSecond", "activate")I'll check it out and be sure to fix it in the next versionAle Flask results in a crash and the spell Nature Grace seems inactive.
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=== Software Failure ===
mod_assets/scripts/monsters.lua:3619: attempt to index field 'fo' (a nil value)
stack traceback:
mod_assets/scripts/monsters.lua:3619: in function <mod_assets/scripts/monsters.lua:3614>
[string "Component.lua"]: in function 'callHook'
[string "Monster.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk