Sorry I labeled you an internet troll, that was a bit immature on my part.
But if you have 4 lines of good and over 40 lines of bad, one has to wonder why you are here? Of your 14 posts so far more than half of them focus strongly on the negative. You seem drawn to any hint of negativity about the game in others' posts. Do you just want to argue? I do appreciate that you are at least being (usually) somewhat polite about it.
Of course we are aware that various game reviewers have taken issue with various aspects of the game, that's life. But we're the FANS, we obviously don't share those views or we wouldn't be here devoting a lot of time to these forums, editing, etc. You can't expect us to sit back and intellectually analyze and focus on all the supposed weaknesses of something we love.
Reluctantly have to quit this game at Level 4
Re: Reluctantly have to quit this game at Level 4
Finished Dungeons - complete mods to play
Re: Reluctantly have to quit this game at Level 4
I have accidentally over stepped. I have accidentally removed an item from my hand rather than attacked. (Ended up throwing it at the enemy in a panic
)
But I didn't blame the game engine, I just goofed on the controls. I found that I was more accident prone when I had played another game for awhile.
My own thoughts on the timed puzzles,
I thought they were great. They go hand in hand with the combat, and help re-enforce the idea that you are not playing a turn based game.
You had to learn that, "Okay, if turning around and walking to get through the passage, I'm going to have to make the trip without turning around and walk through the passage backwards."
And that, I felt to be a great aspect. It's not the game engine you're battling, it's your lateral thinking skills. So, it's a very effective puzzle.

But I didn't blame the game engine, I just goofed on the controls. I found that I was more accident prone when I had played another game for awhile.
My own thoughts on the timed puzzles,
I thought they were great. They go hand in hand with the combat, and help re-enforce the idea that you are not playing a turn based game.
You had to learn that, "Okay, if turning around and walking to get through the passage, I'm going to have to make the trip without turning around and walk through the passage backwards."
And that, I felt to be a great aspect. It's not the game engine you're battling, it's your lateral thinking skills. So, it's a very effective puzzle.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- Dr.Disaster
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- Joined: Wed Aug 15, 2012 11:48 am
Re: Reluctantly have to quit this game at Level 4
You did not answer my question. I wanted to know what good/bad things from the genre you wanted to keep/remove for LoG or new stuff to add.Demo_Seeker wrote:Dr.Disaster wrote: Define your good and bad things or what seemed to be in need to be added. Then we can see if that statement holds.
We already have suggestion threads here about how combat and casting system can be improved in LoG. Feel free to look them up and contribute.Demo_Seeker wrote:1.) I found combat to be rather boring after a while, in that you always have to employ the same tactics. Always the same old "dancing around enemies". ...
2.) The spell casting system.
Yet the point is: behind all the icing LoG features the same real-time combat on a grid like Dungeon Master did 25 years ago with YOU being in control. Chars only do what they are told. If you want Hotkeys, feel free to grab a tool like Autohotkeys and program it to your liking.
Oh please! Knowing how to solve a time-based puzzle is not the same as solving the puzzle in time.Demo_Seeker wrote:3.) Some of the puzzles with timing aspect I found to be rather annoying. That is, when you have already figured out how to solve a puzzle and know the solution, but then have to try dozens and dozens of times until you get the timing right.
SpoilerShow
Best example is that simple teleporter puzzle on level 2. All you have to do is push the button and walk past the temporarily deactivated teleporter field by hitting "S" three times. Yet some people don't get that pushing the button and either turning around afterwards or holding "S" won't solve the puzzle because the time needed to turn or buffer enough steps prevents their success.
The game controls are similar to Dungeon Master or Eye of the Beholder while LoG only features a much larger viewport. In case you played those: did you miss-click there too?Demo_Seeker wrote:4.) The game's controls I found to be rather clunky than elegant. Often enough, I found myself clicking on the wrong square in the lower-right corner of the screen in the heat of battle (or left-clicking instead of right-clicking e.g.).
As for WHERE to click: you need to be aware of what you are doing.
As for HOW to click: AH made an update to resolve attack-pickup-mixup's called "Tablet Mode". Check out the Options menu.
As for BUFFERED moving: that's the same as holding down a letter key inside a texteditor. You won't do it there too.