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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 12:36 am
by Ancylus
A beta version of my level is now available, and can be found in this thread.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 2:52 am
by Kuningas
I'm undecided, but the one-room dungeon left me yearning for more modding, but with a lack of good project ideas (my main project is still in a hiatus, I need to do much gruntwork there and I don't feel like it : D). If I get a good idea that'll get me in the flow very well, then I'll participate.

But now I need sleep, sleep brings new ideas.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 3:46 am
by Neikun
Whelp This is the third day this week working 11 hours at my day job. I think it's safe to say that I will not be able to scrape up even a showcase dungeon for this year. Hopefully this time next year, I'll have a better job.
I certainly would like to participate in the next one.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 6:35 am
by msyblade
Any way I could get an onMove party hook in the init, so that I (and everyone else) can freeze the party in place at will? Also, my floor is being developed in such a linear fashion that returning later wouldn't make sense. Sooooo, could I possible have 2 or three entry teleporters, (Destroying each as it is used, before triggering next) So, I could convey that the party "escaped" early, and if they return, I can make an entire second section and get to say "Ahhhh, you're back." Not sure of the implications of things like this on a project this complex.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 4:40 pm
by HaunterV
Neikun wrote:Whelp This is the third day this week working 11 hours at my day job. I think it's safe to say that I will not be able to scrape up even a showcase dungeon for this year. Hopefully this time next year, I'll have a better job.
I certainly would like to participate in the next one.
There is still the extended edition to get in on. That comes out in Spring.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 8:32 pm
by Redweaver
I'm nearly ready for release. Could use a couple playtesters if anyone has time and a level 3-5 party.

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 8:36 pm
by HaunterV
Redweaver wrote:I'm nearly ready for release. Could use a couple playtesters if anyone has time and a level 3-5 party.
just do wat otehrs are doing and post it in the forums

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Thu Dec 06, 2012 8:55 pm
by Redweaver
Up on the Steam Workshop and the Grimrock nexus http://grimrock.nexusmods.com/mods/135

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Fri Dec 07, 2012 2:27 am
by msyblade
Got an Alpha build of my entry on the HH2 page, if ennybody wants ta check it out and give some comments :)

http://grimrock.nexusmods.com/mods/56

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Posted: Fri Dec 07, 2012 3:26 am
by Neikun
HaunterV wrote:
Neikun wrote:Whelp This is the third day this week working 11 hours at my day job. I think it's safe to say that I will not be able to scrape up even a showcase dungeon for this year. Hopefully this time next year, I'll have a better job.
I certainly would like to participate in the next one.
There is still the extended edition to get in on. That comes out in Spring.
Thanks for the info!
Work slows down pretty crazy in January, so maybe then I'll have some sort of design in my head.