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Re: [MOD]Paths of the Earth

Posted: Mon Jan 05, 2015 9:54 am
by LocalFire
Yes quite abit of lore, glad you enjoyed it, I basically just dumped a bunch of lore from one of my world building projects, the dungeon was actually kinda secondary to the lore in many ways.

As for the elementalists ritual you need a item to slice the dimensional barriers, you should have an item, a cutting tool from earlier that might take its place in a ritual maybe?

And I totally did forget to update that list after reworking the dungeon so I'll add an updated listing to the first post for you.

Re: [MOD]Paths of the Earth

Posted: Mon Jan 05, 2015 11:17 pm
by sapientCrow
thanks m8.
I appreciate the updated list!
One question though:
according to the in game stat sheet it says 43 but that list only has 42? Does the in game stat say 43 in error?

Re: [MOD]Paths of the Earth

Posted: Tue Jan 06, 2015 7:34 am
by LocalFire
No problem, I really should of done it earlier.

As for the missing secret it could be a bug, Its been such a long time since I've looked at this dungeon I'm not sure I remember where I put all the secrets. So yes I would say this is just a bug.

Re: [MOD]Paths of the Earth

Posted: Tue Jan 06, 2015 9:48 am
by sapientCrow
Thanks again.
And thanks for making these.
I am on Prisoner of Bleakhall now. It is awesome to see the evolution through the series.
And it is one of the better stories with accompanying lore that I have experienced.
The story definitely kept me playing each mod.
Do you plan to make another with LoG2?
You really have a solid story and foundation!
Kudos!

Re: [MOD]Paths of the Earth

Posted: Wed Jan 07, 2015 8:31 am
by LocalFire
Thanks for the feedback, its always nice to hear from someone enjoying my work.

I do plan to do something for LoG 2, I haven't started yet But I hope to release at least one dungeon.