Hi,
I just started playing. I'm by leech lake. I've had 2 crashes and I haven't seen them mentioned on any forum.
Right in the beginning and solving the initial lever puzzle to get into the main area, right when I step through the gate, I get a crash as follows:
#script_entity_59.script:4: attempt to index global 'zarchton_diving_19' (a nil value)
stack traceback:
#script_entity_59.script:4: in function <#script_entity_59.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I used setPosition to put me one square in front and the game did not crash and I continued. When I step back into that problem square from the other side, the crash happens again, so it seems to be that square.
The second crash happens at the end of the level, when I go through the red windgate. I don't recall the error message exactly, but it had something to do with indexing 'rat_shank_..." There may have been a number after that. I don't remember. Any idea what might be causing these crashes?
Also a hint if possible:
By the section with the kings chambers, how do I remove that forcefield?
Also, when I put the green gems in a certain position there is a note that something happens elsewhere. What was that?
Thanks.