Combat difficulty in MQ depends on the party you bring.Kirill wrote: ↑Sat Feb 06, 2021 6:42 amWhile I found this mod very easy even on hardest difficulty, I have played a lot of similar mods over the years, I notice others like you saying this mod was way too hard for them so I guess everyone has a different perspective!Cave wizard wrote: ↑Fri Feb 05, 2021 6:26 pm but the mod was surprisingly challenging even on normal difficulty.
A new party won't see much of a difference until close to the end.
A party that has completed the main campaign once will notice that monsters are tougher then usual.
A party that has completed a lot of custom mods or finished MQ several times will face same serious opposition up to monsters being almost impossible to hit in melee (watched lvl 35 Toorum Flurry of Slashes triple-miss lots of times) while being able to deal one-hit-kills.