Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Posted: Fri Mar 21, 2014 10:29 pm
Ah great thanks.
SpoilerShow
By the way, load the dungeon at the start and do unitTests.completeRoom(1) in the console for fun.
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That was coolDiarmuid wrote:Ah great thanks.
SpoilerShowBy the way, load the dungeon at the start and do unitTests.completeRoom(1) in the console for fun.
I'll probably finish preparing and double-checking things monday morning as well, so I was planning release around 12 / early afternoon. I can wait for your feeback. By the way, one thing I wished to add I just remembered and is not yet in the prerelease, is add some "lights" to your receptors puzzle that light them once a blob hits them - this way the player can understand which ones remain to trigger. (all lights shutting down once the puzzle is complete).SpiderFighter wrote:Unfortunately, due to my insane work schedule, I can't even look at mine until Monday morning, about 8am est.
Don't the ports opening and closing provide that clue?Diarmuid wrote:I'll probably finish preparing and double-checking things monday morning as well, so I was planning release around 12 / early afternoon. I can wait for your feeback. By the way, one thing I wished to add I just remembered and is not yet in the prerelease, is add some "lights" to your receptors puzzle that light them once a blob hits them - this way the player can understand which ones remain to trigger. (all lights shutting down once the puzzle is complete).SpiderFighter wrote:Unfortunately, due to my insane work schedule, I can't even look at mine until Monday morning, about 8am est.
Well, the doors open and close, but as you face the heads to click, you don't see which blobs are fired and where they go... Usually I just randomly click heads to open doors and then the one to fire a blob, and after a couple the end door just opens, without really looking at the puzzle or "thinking". But I remember the first time I tried it I thought I had to open all doors at once so that all blobs hit the receptors at the same time. One or two other testers also weren't sure how it worked, so something to mark the receptors you hit would allow a player to plan the doors switching to conciously open a line for a blob/receptor which hasn't been activated yet.SpiderFighter wrote:Don't the ports opening and closing provide that clue?Diarmuid wrote:I'll probably finish preparing and double-checking things monday morning as well, so I was planning release around 12 / early afternoon. I can wait for your feeback. By the way, one thing I wished to add I just remembered and is not yet in the prerelease, is add some "lights" to your receptors puzzle that light them once a blob hits them - this way the player can understand which ones remain to trigger. (all lights shutting down once the puzzle is complete).SpiderFighter wrote:Unfortunately, due to my insane work schedule, I can't even look at mine until Monday morning, about 8am est.
Ah, I understand what you're saying. Good looking out, my friend!Diarmuid wrote: Well, the doors open and close, but as you face the heads to click, you don't see which blobs are fired and where they go... Usually I just randomly click heads to open doors and then the one to fire a blob, and after a couple the end door just opens, without really looking at the puzzle or "thinking". But I remember the first time I tried it I thought I had to open all doors at once so that all blobs hit the receptors at the same time. One or two other testers also weren't sure how it worked, so something to mark the receptors you hit would allow a player to plan the doors switching to conciously open a line for a blob/receptor which hasn't been activated yet.
You know what, good thing I looked at that right now, the way it was setup up, you only needed to hit ANY receptor with a blob 4 times. So click 1 head to open any grate, quadruple-clik on the blob head to fire 4 blobs at once and puzzle solved... (obviously I'm fixing it).SpiderFighter wrote:Ah, I understand what you're saying. Good looking out, my friend!Diarmuid wrote: Well, the doors open and close, but as you face the heads to click, you don't see which blobs are fired and where they go... Usually I just randomly click heads to open doors and then the one to fire a blob, and after a couple the end door just opens, without really looking at the puzzle or "thinking". But I remember the first time I tried it I thought I had to open all doors at once so that all blobs hit the receptors at the same time. One or two other testers also weren't sure how it worked, so something to mark the receptors you hit would allow a player to plan the doors switching to conciously open a line for a blob/receptor which hasn't been activated yet.
@msyblade: True. I can see where the confusion came in, then. It's actually a timing puzzle, not a sequence one. Well, it does have certain switches that need to be hit, but it's not complex at all. To be honest, it was a bit of a throwaway. I'm sorry you got stuck in there like that.