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Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:30 pm
by JKos
WOW, that's really awesome. And you are lightning fast.

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:32 pm
by JKos
How about onKeyPress(key) hook? I can bring you moar glögg (pirusti lisää glögiä). I live in Espoo :D

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:32 pm
by Diarmuid
Whaaaat? Crazy! Petri you are amazing.

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:36 pm
by thomson
petri wrote:http://i.imgur.com/VdTj3.jpg
And this is how it's done:
Amazing piece of fine work. I bow to your superb coding skills, sir!

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:37 pm
by JohnWordsworth
*Bows down to Petri*

That's really awesome. With that in mind a party:onShowMenu(menuScreen={inventory, map}) and party:onHideMenu() hook would be super cool, because then we could show screen elements only when in the inventory (water meter). (Might be possible already?)

Just a quick thought, would the screen coordinates be better as normalised values (0-1) or perhaps we will need a getScreenSize() method to do this ourselves?

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:39 pm
by petri
JohnWordsworth wrote:Just a quick thought, would the screen coordinates be better as normalised values (0-1) or perhaps we will need a getScreenSize() method to do this ourselves?
g.width and g.height return the screen dimensions.

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:40 pm
by JohnWordsworth
petri wrote:g.width and g.height return the screen dimensions.
Of course you'd thought of that - I should never had doubted you! :p

Oh man, that GUI code sets everything free. You'll be able to have all sorts of puzzles and even animated items / bars on the GUI. I can picture books of lore and all sorts appearing now :).

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:45 pm
by thomson
JohnWordsworth wrote:... because then we could show screen elements only when in the inventory (water meter). (Might be possible already?)
We'll soon be able to die out of thirst! Yay! :)

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:47 pm
by Kuningas
Bad news, I don't have any Glögg.

The good news is that amazing things are happening in this topic!

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 9:48 pm
by crisman
thomson wrote:
JohnWordsworth wrote:... because then we could show screen elements only when in the inventory (water meter). (Might be possible already?)
We'll soon be able to die out of thirst! Yay! :)
Ah, a water bar is exactly what I need for my thirsty script!! ^_^

Anyway, good job Petri! :D