Page 7 of 7
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Wed Apr 23, 2014 7:56 pm
by Isaac
Leki wrote: In other word protect mode simulates dark magic power of this creature when raising cannot be interupted. [/color]
You could also signify that with a brief particle spawn; might look creepy/cool.

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Wed Apr 23, 2014 9:09 pm
by JKos
Leki wrote:
I chose solution to put skeleton in protect mode for a while, so you can attack him but you will miss.
That sounds like a good solution.
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Wed Apr 23, 2014 11:00 pm
by Drakkan
naprostá paráda !

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Thu Jun 05, 2014 7:18 pm
by Leki
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Fri Jun 06, 2014 12:39 am
by hecktickxx
Absolutely love the designs of the skeleton and amazed how you actually go them working, I can't see any issues between coming into the a fighting stance from the coffin; flawless, keep up the good work =D
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Fri Jun 06, 2014 5:12 pm
by Grimfan
Hi Leki,
The skeleton works perfectly with the sole exception that if you place a coffin blockage (the broken coffin) next to one of your coffin skeletons, the editor attempts to create two skeletons and crashes to desktop (an unforseen loop perhaps?). Now I created a non-spawning coffin blockage (without step 12) to create a quick fix for the problem, but it's one bug that I discovered (of course if I'm the only one who gets this result it might be something unforseen on my end).
I also wonder what happens if I use an AOE spell to destroy two or more coffins simultaneously? Is this a legitimate concern?
The skeleton is still brilliant by the way. The best thing you have come up with (and that's saying something given the quality of your other work).
Oh, and I vote spider queen.

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Fri Jun 06, 2014 6:19 pm
by Leki
Grimfan wrote:Hi Leki,
The skeleton works perfectly with the sole exception that if you place a coffin blockage (the broken coffin) next to one of your coffin skeletons, the editor attempts to create two skeletons and crashes to desktop
Thaks for bug reporting.
"dm_coffin_skeleton_broken" is not "blockade you can use for your dungeon" - it's a part of skeleton coffin sequence - and if you add this object into scene, you have to use different name.
"dm_coffin_skeleton_sword_shield_1" will try to spawn on fly "dm_coffin_skeleton_broken_1", but if this object already exists (because you addet it manually into dungeon), game crashes. The same will happen if you add into scene any of dm_skeleton_coffin parts.
Skeleton script can be improved to handle this situation, but the simpliest solution is to create your own Blockade based on original, let me say:
Code: Select all
cloneObject{
name = "my_broken_coffin_blockade",
baseObject = "dm_coffin_skeleton_broken",
}
and then don't care about object id collisions

[/color]
Grimfan wrote:
I also wonder what happens if I use an AOE spell to destroy two or more coffins simultaneously? Is this a legitimate concern?
As far I know, you can use AOE spells / damage cells without limits.
So as monster, please use only "dm_coffin_skeleton_sword_shield" and use ID's generated by editor - e.g. "dm_coffin_skeleton_sword_shield_1" etc.
Another limitation is that you cannot spawn "dm_coffin_skeleton_sword_shield" by script or spawner, because script does not support "generated IDs".
But if you wanna do it - you can improve scripts and create support for spawning etc.
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Sat Jun 07, 2014 2:53 am
by Grimfan
I thought that might have been the case when I created the new object myself, but wanted 100% clarification since I am getting back into modding after a very long break.
So as far as I can tell the skeleton is bug free.
Also something like a swarm of flesh-eating scarab beetles might be an interesting new critter to tackle. Sort of like AdrTu's (hope I got the name right) fly swarms but along the ground.

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Posted: Sun May 03, 2015 12:32 pm
by trancelistic
Wow this is awesome. I liked to use it in my dungeon if I'm allowed.
Btw. Dark omen vocals?:) Awesome Leki. I used to love that game so much.