Page 7 of 7

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Wed Apr 23, 2014 7:56 pm
by Isaac
Leki wrote: In other word protect mode simulates dark magic power of this creature when raising cannot be interupted. [/color]
You could also signify that with a brief particle spawn; might look creepy/cool. 8-)

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Wed Apr 23, 2014 9:09 pm
by JKos
Leki wrote: I chose solution to put skeleton in protect mode for a while, so you can attack him but you will miss.
That sounds like a good solution.

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Wed Apr 23, 2014 11:00 pm
by Drakkan
naprostá paráda ! :ugeek:

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Thu Jun 05, 2014 7:18 pm
by Leki
DOWNLOAD and INSTRUCTIONS: HERE


Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Fri Jun 06, 2014 12:39 am
by hecktickxx
Absolutely love the designs of the skeleton and amazed how you actually go them working, I can't see any issues between coming into the a fighting stance from the coffin; flawless, keep up the good work =D

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Fri Jun 06, 2014 5:12 pm
by Grimfan
Hi Leki,

The skeleton works perfectly with the sole exception that if you place a coffin blockage (the broken coffin) next to one of your coffin skeletons, the editor attempts to create two skeletons and crashes to desktop (an unforseen loop perhaps?). Now I created a non-spawning coffin blockage (without step 12) to create a quick fix for the problem, but it's one bug that I discovered (of course if I'm the only one who gets this result it might be something unforseen on my end).

I also wonder what happens if I use an AOE spell to destroy two or more coffins simultaneously? Is this a legitimate concern?

The skeleton is still brilliant by the way. The best thing you have come up with (and that's saying something given the quality of your other work). :D

Oh, and I vote spider queen. ;)

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Fri Jun 06, 2014 6:19 pm
by Leki
Grimfan wrote:Hi Leki,

The skeleton works perfectly with the sole exception that if you place a coffin blockage (the broken coffin) next to one of your coffin skeletons, the editor attempts to create two skeletons and crashes to desktop
Thaks for bug reporting.
"dm_coffin_skeleton_broken" is not "blockade you can use for your dungeon" - it's a part of skeleton coffin sequence - and if you add this object into scene, you have to use different name.

"dm_coffin_skeleton_sword_shield_1" will try to spawn on fly "dm_coffin_skeleton_broken_1", but if this object already exists (because you addet it manually into dungeon), game crashes. The same will happen if you add into scene any of dm_skeleton_coffin parts.

Skeleton script can be improved to handle this situation, but the simpliest solution is to create your own Blockade based on original, let me say:

Code: Select all

cloneObject{
	name = "my_broken_coffin_blockade",
	baseObject = "dm_coffin_skeleton_broken",
}
and then don't care about object id collisions ;) [/color]
Grimfan wrote: I also wonder what happens if I use an AOE spell to destroy two or more coffins simultaneously? Is this a legitimate concern?

As far I know, you can use AOE spells / damage cells without limits.

So as monster, please use only "dm_coffin_skeleton_sword_shield" and use ID's generated by editor - e.g. "dm_coffin_skeleton_sword_shield_1" etc.
Another limitation is that you cannot spawn "dm_coffin_skeleton_sword_shield" by script or spawner, because script does not support "generated IDs".

But if you wanna do it - you can improve scripts and create support for spawning etc. ;)


Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Sat Jun 07, 2014 2:53 am
by Grimfan
I thought that might have been the case when I created the new object myself, but wanted 100% clarification since I am getting back into modding after a very long break.

So as far as I can tell the skeleton is bug free.

Also something like a swarm of flesh-eating scarab beetles might be an interesting new critter to tackle. Sort of like AdrTu's (hope I got the name right) fly swarms but along the ground. :)

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Posted: Sun May 03, 2015 12:32 pm
by trancelistic
Wow this is awesome. I liked to use it in my dungeon if I'm allowed.
Btw. Dark omen vocals?:) Awesome Leki. I used to love that game so much.