Page 8 of 19
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 2:16 pm
by Asteroth
LunasC wrote:Er.. So I'm new and a muggle can I request something here?
Also nice map makes me want to watch the mummy ( an version will do )
This is free to all and to all is free. You'll find people here don't mind you being new. Request away now.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 3:00 pm
by LunasC
Asteroth wrote:LunasC wrote:Er.. So I'm new and a muggle can I request something here?
Also nice map makes me want to watch the mummy ( an version will do )
This is free to all and to all is free. You'll find people here don't mind you being new. Request away now.
I would very much like a door that looks as though it leads out to a nice sunny day.
And some tiles to put out side of it would not break my heart
I'm working on a little map and I wish for the goal to be getting out side and seeing the sun again.
I want to impose that feeling of relief you get after a long dark storm and ( you wake up and the sun washes over you and everything is ok again) that kinda thing.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 3:16 pm
by Neikun
Hmm.. I think that could be done with a good lightsource and Skugg's Autumn Forest Wallset. But the wallset is still WIP
I'll put it down in the specific request sheet.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 3:32 pm
by LunasC
Neikun wrote:Hmm.. I think that could be done with a good lightsource and Skugg's Autumn Forest Wallset. But the wallset is still WIP
I'll put it down in the specific request sheet.
Groovy!
Is there an ETA on that kinda thing?
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 4:07 pm
by Neikun
On your request? Whenever someone does it.
On the Autumn Wallset? Skuggs is ironing out core details, and then will likely be asking for feature requests or something.
But I don't want to speak for him.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 5:57 pm
by LunasC
That's Cool.
I still have a lot to do before this mod is ready for an ending any who. =)
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 7:24 pm
by odinsballs
well i'm working on various variations of the yuleland skybox wich suffice for small outdoor "rooms" (smoothed meshbox + texture/backgrounds) also i'm compiling and importing various exterior prop/deco assets (free models from internet somewhat polished up for log) at the moment the asset collection is pretty small (2 skyboxes +yuleland skybox and three dead tree models ingame) should you need something specific pm me maybe i can provide.

p.s. i think skyboxes and exterior props are what you're looking for (thats what makes the exterior, with proper exterior assets any door can lead outside).

Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 10, 2013 8:55 pm
by LunasC
Hmmm Skyboxes.. yeeeesssss see I make maps for about a million source games with hammer so at least I know that word. On another note
cloneObject{
name = "Shield of light",
baseObject = "heavy_shield",
uiName = "Shield of light",
attackPower = 0,
attackMethod = "castWandSpell",
spell = "light",
wandPower = 0,
launchSound = "swipe",
description = "This Shield emits holy light.",
It works great but I want it to play a nice sound
when used and that dose not seem to happen I have swipe there just to test it.any advice?
Re: [Community] Grimrock Model Request Thread
Posted: Mon Feb 11, 2013 2:07 am
by Grimfan
Okay, now surely this is a good request that somebody might want to have a crack at...
A hanging spider victim. You know, the old cocooned victim hanging upside down from the roof of a dungeon or cave. Of course, the person inside would be dead and all dried up (perhaps a little bit of the skeletal face could be in view staring at passerby). I can even imagine a whole gallery of them. Now that would be creepy.

Re: [Community] Grimrock Model Request Thread
Posted: Mon Feb 11, 2013 2:19 am
by Neikun
Good suggestion. I put it in misc props as Spider Lair. does this seem right to you?