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Re: The Allure of Nightfall - Version 0.5

Posted: Tue Oct 08, 2019 1:38 am
by Slayer82
Entering testing phase.

I found a few bugs, but I am working through them.

This is my third paythrough. It would be appreciated if people could leave a message here to volunteer for playtesting - I require two volunteers.

Although they add so much variety to the gameplay and are well-made, the Zimber assets still interfere with the spells.
Essentially, it's the Zimber asset affecting the Magic of Grimrock spells, playtesting, and that annoying '.scope.save' text.

Once these are remedied, it's release time.

Re: The Allure of Nightfall - Version 0.91

Posted: Sat Oct 12, 2019 4:09 pm
by ozthekeymaster
Do you still need a playtester Slayer? I'm up for it! :-)

Re: The Allure of Nightfall - Version 0.91

Posted: Sat Oct 12, 2019 11:32 pm
by Slayer82
Hey, Oz.

Yes, I would appreciate it if you keep assist in testing the mod.

I should have the mod completed by month's end, so I can send the completed editor file then. :)

Re: The Allure of Nightfall - Version 0.92

Posted: Tue Oct 22, 2019 4:39 am
by Slayer82
Final test run should be completed by the end of the week.

I will contact the volunteers for testing afterwards.

I haven't found any game-breaking bugs, blocked paths, or advancement issues, so that's good.

This page will be updated shortly :)

Re: The Allure of Nightfall - Version 0.92

Posted: Fri Oct 25, 2019 9:21 am
by Pompidom
I hope I get something to play this weekend. Any ongoing log2 project would be nice :)

Re: The Allure of Nightfall - Version 1.0

Posted: Tue Oct 29, 2019 10:36 am
by Slayer82
I haven't been able to contact the testers, so the mod will be released tomorrow as is.

I have tested it to the best of my ability - with no crashes or blockages/obstacles that would inhibit advancement.
I will release an update shortly to fix any issues that arise, but for now the mod will be released tomorrow.

It will be released on Nexus Mods and ModDb as per my other mod.

I'll update as soon as it has been successfully added to the aforementioned sites.

Cheers.

Re: The Allure of Nightfall - Version 1.0

Posted: Tue Oct 29, 2019 1:51 pm
by andyroosta
cool..cheers!

Re: The Allure of Nightfall - Version 1.0

Posted: Wed Oct 30, 2019 2:51 am
by Slayer82
It has been uploaded to Nexus Mods and to ModDb.
The file is approximately 330 Mb.

I need to correct the ending .ivf and fix the owning a scroll issue, but these will occur later on.
I needed to publish the mod as it's been two and a half years.

Please be advised that feedback will only be accepted for the following reasons:
* Crashing issue;
* Barrier/obstacle hindering your progress;
* Issue with items, spells, character errors;
* Typos; or
* I have missed crediting someone for the use of their assets.

I will not respond to any of the following:
* Suggestions in improving the mod;
* Critical or constructive criticisms;
* Complaints regarding difficulty;
* Questions regarding justifications as to why something is placed/created in a specific way.

https://www.nexusmods.com/legendofgrimrock2/mods/131
https://www.moddb.com/mods/the-allure-o ... nloadsform

I hope you enjoy it.

Cheers

Re: The Allure of Nightfall - Version 1.0

Posted: Wed Oct 30, 2019 9:08 am
by 7Soul
Congrats! I'll give it a shot later

Re: The Allure of Nightfall - Version 1.0

Posted: Wed Oct 30, 2019 5:30 pm
by Torst
First let me say - this should be an awesome mod. Play it 3 hours and it's amazing.
The Atmosphere is brilliant. The riddles challenging. Got 5 Keyholes marked on map but no key ;)

No Bugs till now. Only get a message after quicksaving called :

warning! game object property not saved : scoped_camera.camera.camera