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Re: [Models] New created Models..

Posted: Sun Dec 09, 2012 11:31 pm
by Neikun
I like that coinslot.

And yes, something like that star was what I was thinking about.

Re: [Models] New created Models..

Posted: Sun Dec 09, 2012 11:45 pm
by Pandafox
ah yes !!
great work !

I was thinking coins miss a lot in grimrock ... and you made it ! wonderful ! :D

Re: [Models] New created Models..

Posted: Mon Dec 10, 2012 1:17 am
by germanny
Pandafox wrote:ah yes !!
great work !

I was thinking coins miss a lot in grimrock ... and you made it ! wonderful ! :D
Thx! It is done now ;)


I´ve added the coinslot to 'Viking Sword' collection on nexus!
Image

Function is as a simple keylock, set the trigger item to gor coins!
The textures are 256x256px, big enough i think - and safes resources.
Will see if i have ideas for some variations.

Grimrock Viking Sword -- now a collection of items and weapons - V1.4
DL: The Viking Sword collection at Grimrock Nexus
! It is in the update file, V1.4.

Re: [Models] New created Models..

Posted: Mon Dec 10, 2012 2:51 am
by Grimwold
Coin slot looks awesome! nice work!

Re: [Models] New created Models..

Posted: Tue Dec 11, 2012 1:28 am
by germanny
Grimwold wrote:Coin slot looks awesome! nice work!
Thanks! I want to build three versions, for gold, silver, copper coins.

:idea: Soon to be released:
The Firestaff from Dungeon Master.
An item out of two parts, firestaff and power gem.
The completed item is ready, but i have to split it and add the two single items.

Image

Re: [Models] New created Models..

Posted: Wed Dec 12, 2012 11:07 pm
by germanny
Released!
Viking Sword collection *g* - i should really rename it to something better ;)
Adds
- Firestaff
- Firestaff empty
- Power Gem (for the firestaff)
- Mace of Order (a variation from the std. one)
And change the Viking sword texture, resized the mace tex to 256x256px, seems enough.

Image

Grimrock Viking Sword -- now a collection of items and weapons^^
DL: The Viking Sword collection at Grimrock Nexus

Will work out more from Dungeon Master!

Re: [Models] New created Models..

Posted: Thu Dec 13, 2012 1:19 am
by Batty
I've downed this pack so many times because you keep adding excellent new things! We really only have one staff so that new one is badly needed & the new GUI can be used to join gem & staff.

Pro quality items! Keep them coming!

Re: [Models] New created Models..

Posted: Thu Dec 13, 2012 10:45 pm
by germanny
Batty wrote:I've downed this pack so many times because you keep adding excellent new things! We really only have one staff so that new one is badly needed & the new GUI can be used to join gem & staff.

Pro quality items! Keep them coming!
Thank you!
About staffs - the special abilities as this:
gameEffect = "Intense Fire (Fireball and Fireburst spells deal more damage)",
It seems they won´t work on a custom item. Has anybody a clue how to set these? Or define a new one?

For the models, just found an old mesh of mine 8-)
I thought there was no lowpoly model of this one exist in my archive, but it does! Yeah.
Built with wings 3D some years ago, now imported to Blender.
I need animation export out of blender to Grimrock.
Wizard eye model(Dungeon Master):
Image

Created to use for 2D dungeon game as monster-images. This was my result:
Image

Re: [Models] New created Models..

Posted: Thu Dec 13, 2012 11:20 pm
by Batty
I can see those eye stalks swaying right now! That is going to need some first rate animations & it will be !&#^@*$ awesome! :D :!:

Re: [Models] New created Models..

Posted: Thu Dec 13, 2012 11:48 pm
by germanny
yeah, right. There is still some rigging to do, if every eye-tentacle should looking around^^
Only movement can be simple with the root bone.
Will play with it a while :)