Have you gotten something of interest?
[MOD] Castle Ringfort 2.0
Re: [MOD] Castle Ringfort
Are there any new areas left out?
Have you gotten something of interest?
Have you gotten something of interest?
SpoilerShow
There is nothing more here than killing the ghost and getting the skull. The corridors are just connections between familiar areas.
- bacchus1974
- Posts: 77
- Joined: Sun Apr 08, 2012 7:35 pm
Re: [MOD] Castle Ringfort
ok i don t understand where i must go i have try to come back in my steps but nothing. i have 16 skulls?????
I HAVE VORPAL blade BUT NOTHING
http://zupimages.net/up/14/22/40hj.jpg
I HAVE VORPAL blade BUT NOTHING
http://zupimages.net/up/14/22/40hj.jpg
Re: [MOD] Castle Ringfort
Well - I see a door in the south-west, that you have left out...
- bacchus1974
- Posts: 77
- Joined: Sun Apr 08, 2012 7:35 pm
Re: [MOD] Castle Ringfort
yes but i can t return at this door because the traps are open and i can t to managed to go at this door south west
Re: [MOD] Castle Ringfort
Uuups - you have detected a dead end...bacchus1974 wrote:yes but i can t return at this door because the traps are open and i can t to managed to go at this door south west

- bacchus1974
- Posts: 77
- Joined: Sun Apr 08, 2012 7:35 pm
Re: [MOD] Castle Ringfort
ok i stop my adventure
[MOD] Castle Ringfort 2.0
Hi there.
I have released an updated version of CASTLE RINGFORT (2.0).
http://www.nexusmods.com/grimrock/mods/374/?
Alternative on Dropbox:
https://dl.dropboxusercontent.com/u/317 ... t-v2-0.zip
It was necessary because there were some heavy bugs in it. Sorry for all of you who had so much inconvenience with that.
But that's not all. In fact what I have done is
1 - fixed the bugs and checked again the whole thing. No malfunctions should exist anymore.
2 - updated the telling of the story. Unveiling the intrigue is more exciting now.
3 - updated the look here and there. Some areas could impress you.
Still included is a bunch of additional props and creatures (some well known, some really new!) - and most notably the latest monster designed by the famous Leki.
2 new teaser-pics:


I have released an updated version of CASTLE RINGFORT (2.0).
http://www.nexusmods.com/grimrock/mods/374/?
Alternative on Dropbox:
https://dl.dropboxusercontent.com/u/317 ... t-v2-0.zip
It was necessary because there were some heavy bugs in it. Sorry for all of you who had so much inconvenience with that.
But that's not all. In fact what I have done is
1 - fixed the bugs and checked again the whole thing. No malfunctions should exist anymore.
2 - updated the telling of the story. Unveiling the intrigue is more exciting now.
3 - updated the look here and there. Some areas could impress you.
Still included is a bunch of additional props and creatures (some well known, some really new!) - and most notably the latest monster designed by the famous Leki.
2 new teaser-pics:


Re: [MOD] Castle Ringfort 2.0
Unfortunately I started playing this mod and I am stuck right at the beginning. Killed the two spiders and two guards and cannot proceed through the door out of the room. I pressed the button (multiple times in fact) and nothing happens. Am I missing something stupidly simple or is my copy of the mod stuffed up?
Re: [MOD] Castle Ringfort 2.0
You pressed the button? The big copper one? That's not the one...
Re: [MOD] Castle Ringfort 2.0
No, I was pressing the secret button under the curtain (well, I pressed the copper one first and wasn't sure what it did). I have played dozens of mods and secret buttons are the first thing I check for if the obvious doesn't work. Anyhow I downloaded the mod again and the button worked normally.
I have no idea why it didn't work the first time, especially since it was a rather strange bug.
The mod has been good so far, though I'm glad I'm playing it with my high-level party with decent spells.
I have no idea why it didn't work the first time, especially since it was a rather strange bug.

The mod has been good so far, though I'm glad I'm playing it with my high-level party with decent spells.
